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How do I parent objects(animation frames) to an armature rig?

New Here ,
Jan 02, 2019 Jan 02, 2019

I have the skeleton mapped out on the character, but the hair, eyes, and hands have multiple hand drawn frames that I wish to animate. I tried doing standard parenting of layers (like the hair frame layers to the head) but when I move the rig, it doesn't move with it. I've been teaching myself how to use the program and I'm not sure what to do here, so any help would be appreciated. Thanks guys.

rig.jpg

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correct answers 1 Correct answer

Community Expert , Jan 02, 2019 Jan 02, 2019

Is the Hair in the symbol with the head?

Everything you want to move with the head needs to be in the same symbol.

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Community Expert ,
Jan 02, 2019 Jan 02, 2019

Is the Hair in the symbol with the head?

Everything you want to move with the head needs to be in the same symbol.

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New Here ,
Jan 02, 2019 Jan 02, 2019
LATEST

That turned out to be the problem. Still getting used to how symbols work.

Thanks a bunch!

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