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How do I retain the original image quality when using Trace Bitmap?

New Here ,
Oct 23, 2012 Oct 23, 2012

I am trying to create an animation using sprites from a videogame. The sprite sheet only uses 103 different colors.

These are the steps I use:

1. I import the sprite sheet (.PNG) into my Flash Library

2. I convert the PNG into a Trace Bitmap using the following settings:

Color Threshold: 0

Minimum Area: 1

Corner Threshold: Many Corners

Curve Fit: Pixels

I've been screwing around with those settings so much but I can never get my sprites to stay the same quality as they were imported. It's as if they become blurred. I've seen other people use sprites from the same exact video game in a flash animation and the quality is perfect.

What am I doing wrong?! Please help, as I am a complete noob (second day working with Flash).

Thanks in advance!

TOPICS
ActionScript
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Community Expert ,
Oct 23, 2012 Oct 23, 2012

color threshold: 1

minimum area: 1

corners: many

curve fit: pixels

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New Here ,
Oct 24, 2012 Oct 24, 2012

Property image go to the library

and modify to

Compression lossless (PNG/GIF)

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New Here ,
May 09, 2018 May 09, 2018
LATEST

If you're turning a sprite into a moving sprite, drag your mouse while holding LMB and select the sprites you want. Then, right click one of the sprites and choose break apart. Select all of the ones you want and choose, "convert to symbol." After that, watch a video on how to make them move seamlessly.

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