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I have a TCP server that apparently is working and is listening for incoming connections:
package
{
import flash.display.Sprite;
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.*;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.ServerSocketConnectEvent;
import flash.net.ServerSocket;
import flash.net.Socket;
public class TCP extends Sprite
{
private var serverSocket:ServerSocket;
private var clientSockets:Array = new Array();
public function TCP()
{
try
{
// Create the server socket
serverSocket = new ServerSocket();
// Add the event listener
serverSocket.addEventListener( Event.CONNECT, connectHandler );
serverSocket.addEventListener( Event.CLOSE, onClose );
// Bind to local port 8087
serverSocket.bind( 8087, "127.0.0.1" );
// Listen for connections
serverSocket.listen();
trace( "Listening on " + serverSocket.localPort );
}
catch(e:SecurityError)
{
trace(e);
}
}
public function connectHandler(event:ServerSocketConnectEvent):void
{
//Thesocket is provided by the event object
var socket:Socket = event.socket as Socket;
clientSockets.push( socket );
socket.addEventListener( ProgressEvent.SOCKET_DATA, socketDataHandler);
socket.addEventListener( Event.CLOSE, onClientClose );
socket.addEventListener( IOErrorEvent.IO_ERROR, onIOError );
//Send a connect message
socket.writeUTFBytes("Connected");
socket.flush();
trace( "Sending connect message" );
}
public function socketDataHandler(event:ProgressEvent):void
{
var socket:Socket = event.target as Socket
//Read the message from the socket
var message:String = socket.readUTFBytes( socket.bytesAvailable );
trace( "Received: " + message);
// Echo the received message back to the sender
message = "Echo -- " + message;
socket.writeUTFBytes( message );
socket.flush();
trace( "Sending: " + message );
}
private function onClientClose( event:Event ):void
{
trace( "Connection to client closed." );
//Should also remove from clientSockets array...
}
private function onIOError( errorEvent:IOErrorEvent ):void
{
trace( "IOError: " + errorEvent.text );
}
private function onClose( event:Event ):void
{
trace( "Server socket closed by OS." );
}
}}
But how do I connect to it? I'm trying to make a multiplayer game, and I want variables and strings to be communicated to each client, but what code do I have to put in to get one of the clients to connect to the other? Again, it successfully LISTENS for a connection, but I don't know how to get anything to connect to it. Another thing is that I get an error thrown at me when I try to test the standalone SWF file, it only listens for connections when I hit "test movie" in the FLA... Thanks in advance...
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