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Inspiring
October 24, 2024
Question

how to get variables IN a loop to post their results outside the loop for use by addchild commands.

  • October 24, 2024
  • 1 reply
  • 2717 views

wondering how you do this as i'm not having good luck figuring this out.

 

 

ok i have a loader that grabs the contents of a swf and on its own, will load just fine to the stage as all of the addchild etc commands are IN the loop), problem is  as soon as separatea the two, they don't see the commands anymore. i know that stuff in a {} set is like this...and wonder how you get it out without a battle. i need to be able to access them outside the loop so the addchild commands can place them in the correct symbol with as3 name etc attached already.

 

 

 

 

 

 

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1 reply

kglad
Community Expert
Community Expert
October 24, 2024

add the loop variables as properties of objects.

Inspiring
October 25, 2024

this is where i'm having the problem spliting this at.

 

main timeline :

function LoadCompleteF(e:Event):void{
var A = ["Front_Leg_6","Back_Leg_6","Back_Leg_6"];
var E : Class = Class(getDefinitionByName (A[0]));
var F : Class = Class(getDefinitionByName (A[1]));
var G :Class = Class(getDefinitionByName(A[2]));

var obj:Object= new E();

 

 

on the symbol i'm trying to update (1 of 3)

 

addChild(DisplayObject(obj));
obj.x=100;
obj.y=500;

 

the next 2 are obj2, and 3 and no major changes.

 

it works together, but isn't letting me separate it, i know why as its all in the brackets so they only work in that section.

 

 

 

 

 

repeats for 2 and 3....

 

 

says possible undfined obj....

 

can't win for trying some days. did figure out how to store the clothing,pet profile and etc using a empty array and push command to update the array to what was selected by the user.  i win one and lose one it seems on this 🙂

 

Inspiring
October 27, 2024

there are times you post a reasonable (not requiring 10+ minutes of reading) and can be answered.  but most of the time you post messages that don't.  eg, i've asked a simple question twice and not been answered.  i see a response that doesn't answer my question and requires knowledge of your setup.  i don't have knowledge of your setup.  and if it takes extensive writing to explain it, it's not practical for a forum.


 

i suspect what got here a TUNNEL for all of the art to pass through and back is that correct i

 

 

For instance the main stage loader gets "front_arm_1" i can get that from the body laoder and send it

 

sorry it became complicated but i did not expect to see a 200 plus position rotating box being made by that code, looks like its just how to use it. The reason im shocked to see this is theirs NO CODE anywhere on any of the pieces that actually assemble the animations. . so i wasn't expecting to see any of the traces come back at all . have you seen anything like it before? 

this is what i see going on with that code....

 

when i pull the artwork off the stage nothing loads in output....adding one piece one output, add a idle pet to the stage....its bringing up the pieces to it. *shakes head* this is a pretty mind blowing thing if it works as its behaving now