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Hello everyone, I'll try to be brief.
I'm making an html5 game with Animate CC, and I must say I'm really glad with the final result. However, the preloader takes a lot of time - 'cause the game is somewhat big.
I was wondering if there's a way to avoid loading all assets (jpg files and sounds) at the beggining, and instead load each "scene" (or level) whenever you need it.
I was thinking of doing so by publishing multiple html-index projects, but how can I make them communicate? How can I load one of them at will?
I'll be very grateful if anyone can point me in the right direction,
thanks!
1 Correct answer
There is no way built in to Animate to do this. You're looking at manually hacking up the generated media manifest and/or writing your own asset loader.
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There is no way built in to Animate to do this. You're looking at manually hacking up the generated media manifest and/or writing your own asset loader.

