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HTML5 Canvas "Use imported JPEG data" is now GONE

LEGEND ,
Nov 08, 2023 Nov 08, 2023

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In previous versions of Animate, in both AS3 and Canvas documents, JPEGs in the library would allow you to choose to choose between either using the imported JPEG data, or a custom compression setting for publishing.


Granted, Canvas documents seemed to always ignore the request to use imported data and would instead republish them using a quality of apparently around 80%. This was annoying, but provided reasonably-sized output files.

 

Now in the last couple of updates, instead of properly fixing this, Adobe has apparently made the problem even worse. Instead of fixing the inability to publish imported JPEGs from Canvas documents, that option has been removed entirely and replaced with "Use best qualty: 100". This causes simply republishing old pages in the current version to generate MASSIVELY larger files. Nobody in their right mind ever uses 100 quality for JPEG. If you want quality that high, you just switch to PNG.

 

If they'd changed this option to something like "Use global default quality", then added a "JPEG Quality" setting to the publish settings (as already exists for AS3 documents), that would have at least allowed us some control. But instead Adobe did the stupidest thing possible. Now we have to touch every JPEG in every page to bring the file sizes back down to a reasonable level, forever, unless they fix this.

 

As a bonus, in the image properties dialog, the line at the very bottom that's supposed to display the results of the current compression settings doesn't update until you close and re-open the dialog, and they didn't even make the field large enough to contain all the text, so you can only see about two pixels of the second line.

 

It's like the whole thing was just pushed out the door half-finished.

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Community Expert ,
Nov 08, 2023 Nov 08, 2023

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