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Inspiring
March 22, 2022
Question

HTML5 Canvas - Rotate symbol and convert angle between 1 and 180 degrees

  • March 22, 2022
  • 1 reply
  • 1000 views

I am rotating a symbol in code.  During the rotation, the code converts to symbol's rotation property:

 

if (LFAngle > 180){
LFAngle = LFAngle - 180;
}
if(LFAngle == 0){
LFAngle = 180;
}

This conversion is a technical requirement.

 

When rotating the symbol in the compiled application,  there are some logic problems with the LFAngle:

 

LFAngle will show 0, and then 180 on another roation step.

 

The first rotation of 360 degrees is OK (except the issues above), but then starts increasing from 180 to 360, which is what the logic above is tying to stop.

 

Full code:

 

var LFAngle;

function updateLF_RotateCW() {
	var angle = 1 / Math.PI;
	root.LFLensHolder.rotation += angle;
	root.LFLensSupports.rotation += angle;
	root.lensParentLeft.rotation += angle;
	LFAngle = root.lensParentLeft.rotation;
	if (LFAngle > 180){
		LFAngle = LFAngle - 180;
	}
	if(LFAngle == 0){
		LFAngle = 180;
	} 
	root.cylinderAngle.text = (Math.round(((LFAngle) * 100) / 100))  + "\u00B0";
}

 

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    1 reply

    FlatChatAuthor
    Inspiring
    March 22, 2022

    I missed including the listener before the function:

     

    function LF_RotateCW_Down() {
    	createjs.Ticker.addEventListener("tick", updateLF_RotateCW);
    }
    
    function LF_RotateCW_Up() {
    	createjs.Ticker.removeEventListener("tick", updateLF_RotateCW);
    }
    
    var LFAngle;
    
    function updateLF_RotateCW() {
    	var angle = 1 / Math.PI;
    	root.LFLensHolder.rotation += angle;
    	root.LFLensSupports.rotation += angle;
    	root.lensParentLeft.rotation += angle;
    	LFAngle = root.lensParentLeft.rotation;
    	if (LFAngle > 180){
    		LFAngle = LFAngle - 180;
    	}
    	if(LFAngle == 0){
    		LFAngle = 180;
    	} 
    	root.cylinderAngle.text = (Math.round(((LFAngle) * 100) / 100))  + "\u00B0";

     

    See video below, which shows the object rotating in the bottom right, and the dynamic text field top left showing the rotation angle, which should be converted in the above function, to keep the angle between 1 and 180 degrees.

     

    Do I need a loop for the logic perhaps??  I would have thought that the ticker would act as a loop; is it resetting on the ticker??

     

     

    FlatChatAuthor
    Inspiring
    March 22, 2022

    Missed adding the closing brace on the above function to the snippet, but it exists...

     

    Legend
    March 23, 2022

    @ClayUUID   Yes, I can see that, but why does the logic work in the first rotation of root.LFLensHolder and not once that rotation is completed?   You can see that in the last video I posted.

     

    How should I do this to keep LFAngle between 1 and 180 as the object is rotated?

     

    Thanks for your help @ClayUUID 


    Your logic never works, not in the way you think it is. The update function rotates the lens objects, copies the rotation value to LFAngle, subtracts 180 if it's over 180, then displays it. It ONLY displays it. Every time the function is called, the lens objects just keep getting their rotation incremented by a fixed amount*, then that value is used to clobber the previous value of LFAngle. So the rotation just keeps going up and up and up. Beyond 180 degrees the displayed rotation has 180 subtracted, but it's still going up.

     

    Imagine you wrote a function like this:

    function update() {
       rotation = 0;
       angle = rotation;
       angle += 10;
       console.log(angle);
    }

    What do you think this would display when called repeatedly? 10, 20, 30, 40, 50..., or 10, 10, 10, 10, 10...?

     

    *I've no idea why you're incrementing the rotation by 1/pi. Rotation is specified in degrees, not radians. You could just be incrementing by 1.