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KeyFrame Caddy Pro Java Script Error Has Occured

Community Beginner ,
Jan 03, 2016 Jan 03, 2016

Imgur: The most awesome images on the Internet

So this above Image is what I've been getting a lot lately and could be a simple fix that I'm unaware of.

I just don't know why it keeps happening?

*UPDATE*

I have reinstalled Cloud, Flash the add on and just recently Java Script I'm offically out of options

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Community Beginner ,
Jan 05, 2016 Jan 05, 2016

Its a Flash JavaScript Document Known as Starling.plugin

var lastSymbol;

function getPluginInfo(lang) {

  // fl.trace("==== getPluginInfo");

  // fl.trace(lang);

  // fl.trace("---- getPluginInfo");

  pluginInfo = new Object();

  pluginInfo.id = "Starling";

  pluginInfo.name = "Starling";

  pluginInfo.ext = "xml";

  pluginInfo.encoding = "utf8";

  pluginInfo.capabilities = new Object();

  pluginInfo.capabilities.canRotate = false;

  pluginInfo.capabilities.canTrim = true;

  pluginInfo.capabilities.canShapePad = true;

  pluginInfo.capabilities.canBorderPad = true;

  pluginInfo.capabilities.canStackDuplicateFrames = true;

  return pluginInfo;

}

function beginExport(meta) {

  // fl.trace("==== endExport");

  // fl.trace(meta.app);

  // fl.trace(meta.version);

  // fl.trace(meta.image);

  // fl.trace(meta.format);

  // fl.trace(meta.size.w);

  // fl.trace(meta.size.h);

  // fl.trace(meta.scale);

  // fl.trace("---- endExport");

  var s = '<?xml version="1.0" encoding="utf-8"?>\n';

  s += '<TextureAtlas imagePath="' + meta.image + '">\n';

  s += '\t<!-- Created with ' + meta.app + ' version ' + meta.version + ' -->\n';

  s += '\t<!-- http://www.adobe.com/products/flash.html -->\n';

  lastSymbol = null;

  return s;

}

function frameExport(frame) {

  // fl.trace("==== frameExport");

  // fl.trace(frame.id);

  // fl.trace(frame.frame.x);

  // fl.trace(frame.frame.y);

  // fl.trace(frame.frame.w);

  // fl.trace(frame.frame.h);

  // fl.trace(frame.offsetInSource.x);

  // fl.trace(frame.offsetInSource.y);

  // fl.trace(frame.sourceSize.w);

  // fl.trace(frame.sourceSize.h);

  // fl.trace(frame.rotated);

  // fl.trace(frame.trimmed);

  // fl.trace(frame.frameNumber);

  // fl.trace(frame.symbolName);

  // fl.trace(frame.frameLabel);

  // fl.trace(frame.lastFrameLabel);  <------Line 59 says this here is causing the ERROR

  // fl.trace("---- frameExport");

  var s = '\t<SubTexture name="' + frame.id + '" x="' + frame.frame.x + '" y="' + frame.frame.y + '" width="' + frame.frame.w + '" height="' + frame.frame.h;

  if (frame.symbolName != lastSymbol) {

  lastSymbol = frame.symbolName;

  s += '" pivotX="' + frame.registrationPoint.x + '" pivotY="' + frame.registrationPoint.y;

  }

  if (frame.offsetInSource.x != 0 || frame.offsetInSource.y != 0 || frame.frame.w != frame.sourceSize.w || frame.frame.h != frame.sourceSize.h) {

  var srcofsx = 0 - frame.offsetInSource.x;

  var srcofsy = 0 - frame.offsetInSource.y;

  s += '" frameX="' + srcofsx + '" frameY="' + srcofsy + '" frameWidth="' + frame.sourceSize.w + '" frameHeight="' + frame.sourceSize.h;

  }

  s += '"/>\n';

  return s;

}

function endExport(meta) {

  // fl.trace("==== endExport");

  // fl.trace(meta.app);

  // fl.trace(meta.version);

  // fl.trace(meta.image);

  // fl.trace(meta.format);

  // fl.trace(meta.size.w);

  // fl.trace(meta.size.h);

  // fl.trace(meta.scale);

  // fl.trace("---- endExport");

  return '</TextureAtlas>\n';

}

Afterwards it will say A Java Script Error has occured

Error: exportspritesheet: Argument Number 1 is invaild

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New Here ,
Jan 05, 2016 Jan 05, 2016

I'm also having errors even getting this plug in to work in the new Flash. Could the problems be related?

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Community Beginner ,
Jan 08, 2016 Jan 08, 2016

I believe so since when I got rid of everything and I mean EVERYTHING it came back up but doesn't work.

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New Here ,
Jan 09, 2016 Jan 09, 2016
LATEST

Maybe Adobe support can shed some light on this...I have explained my problem to them in another thread and am awaiting a reply.

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