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Motion Tweens Rotate Incorrectly when using Skew in Free Transform

New Here ,
Dec 22, 2022 Dec 22, 2022

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I am attempting to use a motion tween (which Honestly I should have used a classic tween in this instance instead I know but let me finish). I create a keyframe at the end of the tween where I want the symbol to stop, and use free transform to rotate stretch and skew the symbol to the shape I want it. However, while rotating and stretching are working fine, skewing the symbol causes the tween to completely bug out, with in between frames having the symbol rotated to a completely different position, stretched further than any of the keyframes in the tween, or even entirely flipped horizontally. I assume that this is caused by a setting I accidentally flipped, but I'm not familiar with all the settings so I have no idea how to flip it back. I'd like to have this fixed, since even though I've now discovered the wonder that is classic tweens, I still want to be able to use motion tweens when need be.

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Error , Other , Performance

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New Here ,
Dec 22, 2022 Dec 22, 2022

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Also I should Add: I live in the middle of nowhere, Michigan, and my internet sucks so I don't update the software very often. I believe this is the April 2022 build, if this has been fixed in an update, please let me know so I can update the software.

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Community Expert ,
Dec 22, 2022 Dec 22, 2022

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you can double click in the timeline tween span to open more controls but i'm not sure you'll find anything to fix what you describe because it's not necessarily fixable.

 

ie, there are different tweens for different purposes.  (eg, just because a hammer is a tool doesn't mean there's a way to use it to saw down a tree.)

 

 

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