Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Movie Clip Not Playing Animation

Guest
Jun 13, 2013 Jun 13, 2013

I want to make an RPG game which uses turn-based battles. The problem is that my animations aren't playing when a specific button is pressed.

When the user presses the button labeled "attack", it will set the variable (ryu_action = 1).

On the next frame my animation will detect the variable and set it's "Alpha" value accordingly. My code for the Movie Clip object is the following:

onClipEvent (enterFrame) {

    if (_root.action_ryu == 1) {

        this._Alpha = 100;

        this.gotoAndPlay(4)

        _root.Ryu._Alpha = 0;

    } else {

        _root.Ryu_Attack._Alpha = 0;

    }

}

What I wanted was for multiple layers with objects that play one single animation in them overlapping a certain area. They will all hide/unhide themselves according to what action the user makes.

The problem I have here is that when the user presses the "Attack" button, the movie clip will follow the "gotoAndPlay" command and got to the fourth frame within the Movie Clip but it will get stuck on the fourth frame, not moving at all.

There is a "stop()" command placed on frame 1 of the movie clip but it's in it's own keyframe and shouldn't affect the rest of the animation within the movie clip.

My mentor has alerady told me that the code should be correct but it's just not running right for some reason.

I am using Actionscrip 2.0 on Adobe Flash CS3 Professional with a Windows XP computer.

TOPICS
ActionScript
1.0K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 13, 2013 Jun 13, 2013

1. you should have no code attached to objects.  assign your objects instance names (eg, mc) and use those names in your code.

2. that code should not be in an enterframe loop. 

if(_root.action_ryu==1){

mc._alpha=100;  // not _Alpha

mc.gotoAndPlay(4);

_root.Ryu._alpha=0;

} else {

_root.Ryu_Attack._alpha=0;

}

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jun 13, 2013 Jun 13, 2013

What clip event should I use? Also changing the spelling of "Alpha" to "alpha" doesn't really help nor does giving it an instance name help. Also I've tested it with instance names before only to get the same result

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 13, 2013 Jun 13, 2013

1. no clip event should be used

2. did you assign the movieclip an instance name (in the properties panel)?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jun 13, 2013 Jun 13, 2013

I assigned the movieclip instance via the properties panel. Also upon not using "onClipEvent" I get the following error:

"Statement must appear within on/onClipEvent handler"

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jun 13, 2013 Jun 13, 2013

So is what you want to happen, when you click attack the animation occurs?

try:

on(release){

     tellTarget("targetName"){

     gotoAndPlay(desiredFrame);

}

}

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guest
Jun 13, 2013 Jun 13, 2013

No that's not it, since it's going to be a turn based RPG game, I want it so that the user will click on the button, a few frames will go by with the user making other moves (clicking on buttons for a different character, checking the special move menu etc.) and then the animation will play when it's supposed to.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jun 13, 2013 Jun 13, 2013
LATEST

again, you should have not code attached to objects.  attach your code to the frame that contains your object.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines