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Both Bone tool and tweening tool, the nodes seem to move on their own with every set position.
it has ruined an entire animation i was working on, by setting the node so far away the first frame now has pieces of my character everywhere.
Object Bones. not Free bones.
Well, it's most likely a bug. The Bone tool has had some bugginess to it and it's almost impossible to reproduce and pinpoint the cause. I'm sorry this is happening. I know how frustrating it can be. There's a lot about the Bone tool I wish would improve and the engineering team is actively making as many improvements as possible.
Side note, there's a really cool program called Moho that has an amazing Bone tool if that's the tool you deem necessary for your project.
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This is very little information to go by. Can you post providing a step by step procedure of what you are doing, and what happens in the end?
Also, check out the following article on insights into what could be going wrong Use the Bone tool animation in Animate CC , Create realistic movement in your animated characters |
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the nodes move on their own, and eventually end up screwing with the entire animation
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I am asking around for help. Meanwhile, I am hoping that one of the experts here will step in as well.
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Still waiting for a solution. seems people are avoiding this topic like the plague,
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I hear "plague" and run straight at it
I'm not 100% on what is causing it. Might need the source file to see how it was built. Is it possible to provide it?
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it happens with All new Documents, just Set up a skeleton and move them. the nodes will move by themselves.
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I'm trying to reproduce the moving you describe and can not.
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I got your PM but the link shows an error (missing file I think). I also can't reply to your PM for some weird reason - seems there no way to reply directly to a PM
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try this one Dropbox - mchumans2.fla
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Got it. Took a look but I don't see how your're having issues. Can you explain in detail how you expect the armature to move and the actual results and why/how they differ? Sorry for all the back n forth - I honestly don't see what's wrong based on the FLA you sent.
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no its not how it moves, it tweens and moves fine, but the Bones snap to different locations. here:notice how the bones move off the actuall image?
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Yes I see it - they are drifting. But what I'm trying to figure out is, what are you doing at exactly the point where the bones are drifting? Are you clicking somewhere? On a bone and holding it in one place? or are you not clicking anywhere? What exactly are you doing?
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they do it on their own over time, when your animating. as i shown in the first animated picture.
theres nothing out of the ordinary about either files.
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Well, it's most likely a bug. The Bone tool has had some bugginess to it and it's almost impossible to reproduce and pinpoint the cause. I'm sorry this is happening. I know how frustrating it can be. There's a lot about the Bone tool I wish would improve and the engineering team is actively making as many improvements as possible.
Side note, there's a really cool program called Moho that has an amazing Bone tool if that's the tool you deem necessary for your project.
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im not really willing to pay 400$ for a bone tool.
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Please log a bug request with the team using this link Feature Request/Bug Report Form
Thanks,
Preran
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Understood. Well unfortunately the Bone tool isn't perfect in Animate. I wish it was more reliable personally and I have high hopes it will be someday. There's nothing wrong with how you built your armature. The drifting is simply something that needsto be fixed.
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