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npswf32.dll Crash (EXCEPTION_STACK_OVERFLOW + EXCEPTION_ACCESS_VIOLATION)

Guest
Dec 07, 2009 Dec 07, 2009

Hi,

I have a serious problem with my AS3 App.

While running in Firefox the npswf32.dll (Flash Player) is going to crash sometime with EXCEPTION_STACK_OVERFLOW or EXCEPTION_ACCESS_VIOLATION. What does this errors mean???

One of the errors could be a memory Problem, thats OK, but even with low mem usage it crashes. At least I would be happy to reproduce the Error for debugging but I dont know where to search next

Mozilla peopel are telling me thats an Adobe problem -.-

I cant figure out the Problem in my Code or how to avoid it!

Pleas Help.

I would be greatfull for all hints!

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ActionScript
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Engaged ,
Dec 07, 2009 Dec 07, 2009

Hello, friend.

Usually, stack overflow happens when a routine has exhausted, like an infinite loop, or a endless recursive call.

Ensure that you're not naming a variable with any other instance or symbol at stage.

Cheers,

ToOn!

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Guest
Dec 07, 2009 Dec 07, 2009

Thats something I wanted to hear Thanks!

Do you know if the EXCEPTION_STACK_OVERFLOW always is a miss of Memory, or what cause could the Error have else?

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Guest
Dec 07, 2009 Dec 07, 2009

Just one more question:

What do U mean with:

"Ensure that you're not naming a variable with any other instance or symbol at stage."

Could u give me an example, because I believe, thats what I do

Thanks alot again.

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Engaged ,
Dec 07, 2009 Dec 07, 2009

Take a look at your Fla to make sure that there is no conflict name between the instances at the stage and the methods you've created. (this is what I meant by that phrase you didn't understood ).

Also, make sure that there isn't any method being called recursively more than the max stack size.

A common place for a stack overflow issue, is at the listeners scripts. If you have some method listening to a event, and this method is dispatching other, or the same event, so you should check if the code ins't being dispatched and caught by the same listener recursively.

If you prefer, post some parts of your code, so I could take a look at that. Maybe it's some bug really, but I don't believe it is.

Regards,

CaioToOn!

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Guest
Dec 08, 2009 Dec 08, 2009
LATEST

Thanks,

now I understand what you mean. I still have check up my code completely, so thats a good time start with it.

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