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When debugging an iOS app with Animate via Debug > Debug Movie > On Device via USB I get an annoying thing happen.
Let's say I have an iPad attached via a USB lightning cable and have refreshed the device list (Debug > Debug Movie > On Device via USB > Refresh Device List) and the iPad is the only device in the list.
I select it and the publishing process begins.
I then get a 'Connection failure' error. I check Debug > Debug Movie > On Device via USB and the list displays my iPhone X.
(note the iPad is still connected and the iPhone has not been connected at all).
Does anyone know why this is happening and any ideas how to prevent it?
Thanks,
Mark
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