Rigging Character - Bone Tool Issue

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Hello,
I am new to these forums so if I have broken a rule then I apologies in advance.
So, my issue is when ever I adjust the symbol position connected to the armature it will move a symbol on the other side of the character.
To elaborate, I have created a character in Adobe Illustrator CS5.1 and have exported each body part as Flash Layers (e.g Upper Arm, Lower Arm, Torso etc.), I have then Imported those to Flash Professional CS5.5 and connected them using the bone tool, but when ever I line up the leg the arms adjust as well as the eye and this is the problem as I everytime I change one it changes the other ending in an endless cycle of me getting more and more frustrated.
I wish to know how I can stop this.
Here I have screen shots of before and after moving the arm, look at the eye and mouth:
Before - Left, After - Right
The rig of my character
My system and software versions:
Processor: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 8192MB RAM
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
Card name: NVIDIA GeForce GTX 570M
Adobe Flash Professioan CS5.5
Adobe Illustrator CS5.1
If needed, request the files.
Thank you for any support,
Jordan
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click on the layer with your armature in and choose under options "Runtime" instead of "Authoring".
also you might be interested in Adobes IK tutorials
and this useful extension for flash:

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Thank you for you reply,
I tried the first solution but seemingly came to luck with it.
I will however utilise your other two solution and hope that they work out for me.
Thanks again.

