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size Air Android app

Explorer ,
Sep 28, 2018 Sep 28, 2018

Hello,

I have made an Air for iOS app for tablet Apple, dimensions 1024 by 768 (height) px.

Now i want make the same app for tablet Samsung Air for Android. I don't know exactly the dimensions for that app.

Can somebody help me? Sorry for my english.

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ActionScript
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correct answers 1 Correct answer

LEGEND , Sep 28, 2018 Sep 28, 2018

JC's approach is, I think, where you use code to lay out your UI elements. I have done that in the past, but for most of my work I am able to lay out the app so that the important parts are in the middle, and the bits near the edge may not be seen on some devices, but that doesn't matter.

The widest device currently is the iPhone X. It has a ratio of 19.5:9. The S9 phone is 18.5:9, nearly as wide. I recently had to update an app, and also add iPhone X support to it. Previously I had a stage of 10

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Community Expert ,
Sep 28, 2018 Sep 28, 2018

Hi.

Android and iOS devices has countless screen sizes and pixel densities. Unless you're building an app for a company that will target a specific device and will only be used internally, you really should make your layout responsive.

This tutorial is very old now but may give you an idea:

Flash Fluid Layouts and Stage Resize in AS3

Remember to also take the scale into consideration because devices may have the same physical dimensions but different pixel densities.

But if you still don't want to make it responsive, Colin Holgate​ has a workaround here:

Re: How to make Responsive Resolution in Adobe Flash CS6 or AS3?

Regards,

JC

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Explorer ,
Sep 28, 2018 Sep 28, 2018

Thanks a lot for the tutorials JC!

I will have a look to it.

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LEGEND ,
Sep 28, 2018 Sep 28, 2018

JC's approach is, I think, where you use code to lay out your UI elements. I have done that in the past, but for most of my work I am able to lay out the app so that the important parts are in the middle, and the bits near the edge may not be seen on some devices, but that doesn't matter.

The widest device currently is the iPhone X. It has a ratio of 19.5:9. The S9 phone is 18.5:9, nearly as wide. I recently had to update an app, and also add iPhone X support to it. Previously I had a stage of 1024x576, and extra bits above and below the stage that get revealed on iPad. With iPhone X the screen was so wide that it would eat into the 576 area, and that meant losing important elements.

So now I have a stage of 1024x576, and content that goes out to a width of 1280 and a height of 768. 1280/576 is a ratio of 20:9, so I have enough content to exceed what iPhone X needs.

For this particular approach you would use the default stage scale mode of "showAll".

Another thing to know is about Retina screens. If I really had content that was 1280x768, it would look jaggy on Retina and HiDPI screens. Anything that is vector works out ok, but for bitmaps I have 2X versions that I scale to 50%. Those look perfect on iPad Retina, and good enough on iPhone X.

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Explorer ,
Sep 29, 2018 Sep 29, 2018

Thanks also Colin for the reply.  I'm going to figure this out which approaches is best for me!!!

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New Here ,
Dec 03, 2018 Dec 03, 2018

I cannot for the life of me find the question I want to ask but even more horrific is that I cannot find a way to post a new question.

I just installed lightroom via the google play store on my tablet.

I have an adobe ID and just used it to edit some photos. It states 30trial in the app which is fair enough but I like to keep using it on my tablet after those 30days. I do not have a license of Lightroom or Photoshop.

******What do I have to purchase when this period is over and what are the costs?******

I have no interest now in using it on my desktop so what are the prices to keep the android application and are they different from the full license?

Pease provide a link to purchase.

Thank you!!

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LEGEND ,
Dec 03, 2018 Dec 03, 2018
LATEST

I am able to branch your question to a new topic, but that usually means within this forum. I think the best forum for you to ask in is this one:

Adobe Creative Cloud

At the bottom of each forum home page is a Star a new discussion link. That would be the way to start a new question.

It might be simplest for you to post a new message that way, in that forum, because it's not really a Lightroom question as such. You're currently using one of the mobile apps, and what happens after the trial runs out. The fact that it is Lightroom is incidental, the same thing could come up for other apps.

My guess about the answer you will be given is that you would need to subscribe to one of the Creative Cloud options . Here the page that describes that, and if I read it right you can get the Lightroom features for $10 per month:

Creative Cloud pricing and membership plans | Adobe Creative Cloud

The other options will cost more, but probably include Lightroom, and give you other apps too.

So, either take what I've said as the suggestion, or post a new question in the Creative Cloud forum.

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