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Sprite sheets exported from Animate looks horrendously pixelated

New Here ,
Feb 22, 2018 Feb 22, 2018

To sum it up, whenever I tried exporting the sprite sheets from Adobe Animate, when I zoom in, I see how horrendous the sprites look due to how pixelated they are. Anyone know a way to fix this?

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correct answers 1 Correct answer

Participant , Feb 24, 2018 Feb 24, 2018

There are several driving factors on your output quality. And it's difficult to assess given the way you've described the problem. But some of the possible issues:

-What are your symbols comprised of? Are they shapes or bitmap sources?

-What are the size of your symbols?

If you are seeing things pixelated, it generally represents upscaling has occurred.

If you really want an answer, you probably need to show just what your sprite sheet looks like.

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LEGEND ,
Feb 22, 2018 Feb 22, 2018

All sprites look pixelated when zoomed in on. What else were you expecting?

Mario_Sprite.jpg

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New Here ,
Feb 22, 2018 Feb 22, 2018

Once again, my wording fails me. I'm sorry, but I can't explain anything very well.

What I meant by that was, is there a way to keep the sprites looking smooth and rounded (Like the one in this tutorial: Export animations for mobile apps | )​ when converted into a sprite sheet.

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LEGEND ,
Feb 22, 2018 Feb 22, 2018

It's nearly impossible for us to tell what your problem is without seeing it.

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Participant ,
Feb 24, 2018 Feb 24, 2018
LATEST

There are several driving factors on your output quality. And it's difficult to assess given the way you've described the problem. But some of the possible issues:

-What are your symbols comprised of? Are they shapes or bitmap sources?

-What are the size of your symbols?

If you are seeing things pixelated, it generally represents upscaling has occurred.

If you really want an answer, you probably need to show just what your sprite sheet looks like.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines