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Hey all, I need some help!
I want to UV map a Trapezoidal Quad but the way the pixels are interpolated makes it look crazy. Here is exactly what is happening:
http://www.xyzw.us/~cass/qcoord/
That link even proposes a solution, using a four dimensional texture mapping to fix the interpolating. My question is, does Stage3d support four dimensional texture coordinates? I've done a ton of digging to find any documentation on this but have come up empty.
Anyone know how to UV map a trapezoid in Stage3d? Thanks
Colin Northway
Incredipede.com
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I ended up solving this and then writing an involved post about the solution: http://northwaygames.com/?p=2228
Hopefully someone some day will find that useful.
Colin Northway
NorthwayGames.com
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