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WHEN I TEST A MOVIE INSIDE ANIMATE CC, ALL IT DOES IS LET ME WAIT. I WAIT, AND ONLY AFTER 50 SECONDS IT OPENS THE TEST MOVIE.
HOW CAN I FIX THIS, I WORKED PERFECTLY BEFORE, I TRIED UNINSTALLING ANIMATE AND INSTALLING IT AGAIN, IT STILL DOES NOT WORK!
IF I TRY TO INTERRUPT IT WHILE IT'S OPENING I GET AN ERROR, LIKE THIS ONE:
Test Movie terminated.
Socket operation on nonsocket: configureBlocking
AND A MESSAGE ON THE SCREEN SAYING:
DEBUG LUNCH FAILED, DEBUG SESSION DETERMENATED.
I AM DEALING WITH THIS NONSENSE FOR MORE THAN TWO MONTHS NOW, I CAN'T DO WORK, I CAN DO ANYTHING.
WHY IS THIS HAPPENING?
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reset your preferences -
http://helpx.adobe.com/flash/kb/re-create-preferences-flash-professional.html
or remove
Win:
C:\Users\<username>\AppData\Local\Adobe\Animate CC 2017\ and
C\Users\<username>\AppData\Roaming\Adobe\Animate\2017\
Mac:
/Users/<username>/Library/Application Support/Adobe/Animate CC 2017/ and
/Users/<username>/Library/Preferences/Adobe/Animate/2017/)
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I deleted
C:\Users\<username>\AppData\Local\Adobe\Animate CC 2017\ and
C\Users\<username>\AppData\Roaming\Adobe\Animate\2017\
Still, doesn't work.
This occurs only when there's ANY code in the file, even if I type "stop();" it will do that.
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create a new directory on your desktop.
create a new fla in animate and save it to your desktop directory.
to frame 1 add:
trace(this).
test.
any problem?
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Again. only when I'm using AIR 23.0 (any air Desktop Anroid or iOS)
Regular flash player works
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Hello, can you help me??
When I run the flash file for Android and use the Air SDK and play some stages, the game ends automatically and this message appears Test Movie terminated ØŸ