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Texture Atlas Size/Resolution

Community Beginner ,
Sep 05, 2017 Sep 05, 2017

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Hello,

I'm trying to export some texture atlases of vector graphics from adobe animate files, but there is no option for up-resing the images so some of the smaller animations are coming up very blurry and small. Is there any setting or process for making these larger before exporting? It would be nice to be able to make everything fit a 512x512 atlas or something like that.

Thank you for any help you can offer!

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Community Expert , Sep 06, 2017 Sep 06, 2017

Hi!

Are you selecting the sprites on the stage or inside the library?

You have to select your shapes/symbols on the stage with the Selection Tool (V), pressing Ctrl + A or something like this. Than you right click the selection on stage and choose the option to generate the sprite sheet.

I just tested this method and worked for me.

Please let me know if it doesn't work for you.

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Community Expert ,
Sep 06, 2017 Sep 06, 2017

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Hi.

As far as I know, you can't resize individual sprites from within the Generate Sprite Sheet menu.

What you can do is to press Ctrl + J, resize your document to a bigger size (checking the "Scale content" option), select the vectors on stage you want do convert and then right click them all to generate the sprite sheet.

After exporting everything you want, press Ctrl + Z to restore the original size of your document.

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Community Beginner ,
Sep 06, 2017 Sep 06, 2017

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Hey! Thank you for replying! So i have tried doing it that way, but it doesn't seem to change the size of my exporting spritesheet. I've screen shotted my process below, maybe you can spot something i'm doing wrong!

Screen Shot 2017-09-06 at 9.55.45 AM.png

Here's the original image, very tiny.

Screen Shot 2017-09-06 at 9.56.40 AM.png

This is when i export the shapes at that tiny size. The sprite sheet is 512x1024.

Screen Shot 2017-09-06 at 9.57.28 AM.png

Now when i size up the document~

Screen Shot 2017-09-06 at 9.57.42 AM.png

I get a very big fox

Screen Shot 2017-09-06 at 9.58.02 AM.png

But when i go to export the shapes, i get the same size sprite sheet

Anything you can spot or suggest would be awesome! Thank you again for your assistance!

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Community Expert ,
Sep 06, 2017 Sep 06, 2017

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Hi!

Are you selecting the sprites on the stage or inside the library?

You have to select your shapes/symbols on the stage with the Selection Tool (V), pressing Ctrl + A or something like this. Than you right click the selection on stage and choose the option to generate the sprite sheet.

I just tested this method and worked for me.

Please let me know if it doesn't work for you.

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Community Beginner ,
Sep 06, 2017 Sep 06, 2017

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Thank you! I got it to work! Although i ended up using the Transform tool for scaling as opposed to changing the document size, because that was behaving strangely for me sometimes.

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Community Expert ,
Sep 06, 2017 Sep 06, 2017

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This is great! I'm really glad it worked!

I suggested the stage scaling because I had no idea about your file complexity. But surely selectively transforming objects will work too!

Good job. o/

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