The case for integrated, native physics in the Flash Runtime
Hello everyone,
As hopefully many of you know, a community based feature request page was created a few months back (Feature request for Flash and Air - uplist) and we've had a number of great ideas added and voted on. In an attempt to better understand the individual requests, we thought we'd start threads on particular subjects to allow us to ask questions and get community feedback. These posts should not be taken as a commitment to a particular feature (or lack of commitment to any other feature.) I can't stress this enough. I don't want anyone to think that we're ignoring other requests or to assume that because we're asking about something, they can expect to see this done in a future release. We simply want to better understand the request so that we can reduce the number of assumptions on our part.
To start, let's we've got a few questions regarding the request for "Integrated (native) physics" which currently has 142 votes.
- When talking about physics, are you interested in a 2D or 3D physics engine?
- Can you list native engines that demonstrate the features you want the Flash runtime to implement natively?
- For instance, if you're interested in Box2D functionality, have you tried http://www.box2dflash.org?
- Is there a huge performance gap between the native and ActionScript implementations of Box2D?
- Are you looking for solutions for desktop or mobile?
Thanks,
Chris

