Copy link to clipboard
Copied
Hello, i'm beginner on Animate CC. I have to rotate some object like wheels, gears etc… I heard we can use easily "Tweens" instead animate frame by frame. But i don't find it on my version (Animate CC 18.0.1).
So what is exactly "Tween" and how could i get it or install it on my software?
Thank you for your answer.
Christophe
Tweening comes from the phrase "in between". What you need to do is this:
1. Create an object on the stage in a layer. Let's go with a rectangle.
2. Select the object and hit F8 or go to Modify > Convert To Symbol. You can apply Classic and Motion tweens to symbols. Shape tweens can be applied to vector shapes. The difference between Classic and Motion tweens will complicate things - Animate gets complicated quickly. There are almost too many ways to do things in the application. So I'm going to m
...Copy link to clipboard
Copied
Hi.
I moved your thread because it best suits to this folder.
And a tween is not something you have to install.
Basically, tweening is a type of animation in which you set a object's properties for a initial and final keyframes and the software (Animate) fills in the inbetween frames for you.
I think here you will find basically everything you need to know about tweens.
Create classic tween animation in Animate CC
Regards,
JC
Copy link to clipboard
Copied
Ok Joao, thank you very much. I I understood. Now i can work.
Bye. Have a good we.
Christophe
Copy link to clipboard
Copied
I typed "adobe animate tweens" into Google and this was literally the first result:
Create motion tween animation in Animate CC
Are there people who don't know that search engines exist?
Copy link to clipboard
Copied
Some of the tutorials about tweens may tell you more than you need to know for now. Here's a short video that covers just the rotation you asked about:
Copy link to clipboard
Copied
Tweening comes from the phrase "in between". What you need to do is this:
1. Create an object on the stage in a layer. Let's go with a rectangle.
2. Select the object and hit F8 or go to Modify > Convert To Symbol. You can apply Classic and Motion tweens to symbols. Shape tweens can be applied to vector shapes. The difference between Classic and Motion tweens will complicate things - Animate gets complicated quickly. There are almost too many ways to do things in the application. So I'm going to make this as simple as possible for you.
3. Click on a frame further down the timeline - let's say frame 50.
4. Hit the F6 key - this inserts a KEYFRAME represented by a little black dot in the frame.
5. In this 2nd keyframe (frame 1 already has a keyframe by default) move and/or scale the symbol (your rectangle) to a different location/size.
6. Hover your cursor over any of the frames between frame 1 and frame 50 and right-click.
7. In the context menu, select Create Classic Tween.
8. Playback your animation to see your rectangle move/scale.
To rotate something using a tween, click on a frame that has a tween already applied. Use the tween you just created from previous steps. Look in the Properties Panel where you will see an option to rotate and a drop-down menu where you can select from Auto, CW, and CCW. Eneter a number of rotations or leave the default as "1".
This is the very basics of tweens in Animate.
There are yet better ways to approach this such as having your rotating wheel nested in side a symbol so that you can populate the stage with multiple rotating wheels very easily. But that's another forum post for another day. Baby steps my friend. Baby steps.
Copy link to clipboard
Copied
Thank you Keyframer for you answer.
Finally, This evening I understood how it works. I was convinced Tweens must be installed as a software….By translating tweens into french (interpolation de mouvement), i realised my confusion.
Ok, thank you again for time spent to explain me, it's nice of you.
Bye.
Steping baby
Find more inspiration, events, and resources on the new Adobe Community
Explore Now