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Hi again!
Another bag/imperfection in atlas for Unity.
Steps to reproduce bug:
1. Create clip with timeline (magician).
2. Create subclip magic stick with animation of it shacking.
3. Make skew transformation for this stick.
4. Export atlas to unity.
Results:
As you can see in the video, the stick is in the wrong position, but animated. I tried to use the flag "reduce inclined objects to a raster", after which the stick is in the correct position, but its animation disappears.
Have something to add?