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using flash cs6 trying to create a smooth circular motion for a bus on a road

New Here ,
Dec 07, 2016 Dec 07, 2016

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Community Expert , Dec 07, 2016 Dec 07, 2016

I would recommend using a Classic Tween of the bus (as an instance of a graphic symbol) on a path that is a circle that serves as an animation guide. Create classic tween animation in Animate CC.

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Community Expert ,
Dec 07, 2016 Dec 07, 2016

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I would recommend using a Classic Tween of the bus (as an instance of a graphic symbol) on a path that is a circle that serves as an animation guide. Create classic tween animation in Animate CC.

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New Here ,
Dec 07, 2016 Dec 07, 2016

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i would also want to make the bus stop then a sign pops up asking the user to click to display some info then if the user doesn't click the bus continues to drive after some time has passed.

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Community Expert ,
Dec 08, 2016 Dec 08, 2016

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The simplest way would be to do all in the Timeline. First split your circle path up so that your bus has keyframes for where you want the bus to start and stop. After that tween span insert keyframes for the duration of time you want to give your user to have the opportunity to click a sign which you could make a button. Make the button's Over state the message on the sign that is revealed when the user hovers (it doesn't matter if they click if there's no code attached to it, and you don't need a Down state unless you want it to look different from the Over state). Then when the time is up, make keyframes on the remainder of the path for where you want the bus to resume and eventually stop again and make that a Classic Tween.

If you want the interaction with the user to be dependent on their actions (the sign shows the message, a certain amount of time after the sign is clicked transpires, and after that time the bus resumes), you could control it with ActionScript. Adobe ActionScript 3.0 * Conditionals

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New Here ,
Dec 08, 2016 Dec 08, 2016

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Do you have any snippets of code that i can get that specifically is tailored to what i want please?

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