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this message comes up when I'm publishing my file what does it mean and how do I solve the problem.
WARNINGS:
Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (3)
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.
It's not actually a problem, it's just a message that let's you know that when using gotoAndPlay and gotoAndStop, you want to make sure to you enter 0 if you want to go to the first frame. Unlike in Actionscript 3.0, where you would enter 1 for the first frame.
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also when I place my animation file from Animate into Muse the box for my animation is a white color instead of playing the animation.
Maybe the the code I entered for my button to link to html website effected the timeline and the animation is skipping forward with out looping thus ending the animation before I view it on the site.
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sabermaster28 wrote
this message comes up when I'm publishing my file what does it mean and how do I solve the problem.
WARNINGS:
Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (3)
Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.
They both mean exactly what they say they mean. What part of the explanations aren't you understanding?
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So how do i fix the problem.
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It's not actually a problem, it's just a message that let's you know that when using gotoAndPlay and gotoAndStop, you want to make sure to you enter 0 if you want to go to the first frame. Unlike in Actionscript 3.0, where you would enter 1 for the first frame.
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And that's why it says "WARNINGS", not "ERRORS".