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hey i'm planning an animation but i would like to know how long my limit is.
I've looked everywhere and can't find the answer. What is the frame limit on adobe animation?
thanks for any help,
Rose
It's 16,000 frames, but there are ways to make a longer animation if you use a small amount of code. At 24 fps that's just over 11 minutes.
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It's 16,000 frames, but there are ways to make a longer animation if you use a small amount of code. At 24 fps that's just over 11 minutes.
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oh really? that's fantastic! thats more than enough thank you very much X3
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you're joking. i'm very mad at adobe for this because I have a video to make.
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How long will the video be? Do you plan on making the video without using a video editor?
I can describe how to get very long videos (up to 123 days in length), but it would be good to know what the real length of the video will be.
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How?
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I use 30 fpm, about 8 minutes. I find myself often needing to makde movie-part-01.fla and movie-part-02.fla, etc. because I need to go 10 or 11 minutes. Hate it. What's your secret code?!
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I gave a long reply on Feb 27th 2021. That shows the code you could put at the end of a movieclip that is up to 16000 frames long.
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Best practice is to NEVER have an entire animation upwards or over 11 minutes in a single file. I've worked on several animated TV shows at 22 minutes each but we broke each episode down to between 10 seconds to 60 seconds. We export each file to video and assemble in Premiere Pro or similar video editor.
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i need about 2 hours (or probably less) of animation (thats around 172.200 frames
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The amount of media that would go into 2 hours of animation could lead to other issues. You might want to have one "movie scene" per FLA, then combine them in a video editor.
But, if there is a reason to have it be one animation in one FLA, you can use this approach (make sure you are working in an ActionScript 3.0 FLA):
Put an empty MovieClip into frame 1. Go into the MovieClip and make your first 16000 frames of the animation. It need not be exactly that amount, you would most likely end the animation at a sensible point.
Put another MovieClip into frame 2 of the main timeline. Go into that one and make another 16000 frames of animation.
For 172k frames you would only need 11 MovieClips like that, taking up frames 1 to 11 of the main timeline, and each one has up to 16000 frames in it.
Make the last frame of each MovieClip's timeline have a keyframe in one layer. Select that keyframe and in the Actions panel put this script:
MovieClip(this.parent).gotoAndStop(MovieClip(this.parent).currentFrame+1);
In the first frame of the main timeline, put stop(); into the Actions panel, so that it doesn't run through the 11 frames right away. Also put stop(); in a keyframe in the last frame of the last MovieClip, instead of the other script that would make it jump on to the next frame in the main timeline.
That should then animate through all 11 MovieClips, one after the other, and will take as long as all of the frames combined.
To export that to video, use the time values in the export dialog, not the frame ones. For example, this would export video that was 1 hour 58 minutes and 45 seconds long:
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Hello
I am fairly new to using adobe animate. I am trying to create a frame by frame animation of 661 PNG sequence...what do u mean by empty movie clip?
Thanks
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For only 661 frames you need not worry about the workaround I gave. If you did need to do what I was saying, you can go into the Library and right-click, New Symbol... and make a MovieClip. That would put you into the timeline of the new MovieClip, and you could add your images then drag the MovieClip to the main timeline, into frame 1.
But as I said, I don't think you will need to do that. You can make your animation in the main timeline without needing MovieClips.
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Hello
So, I have a question. I want to make my animation in 60fps sync with a music, which is about 4 ~ 5 minutes long. I calculated the amount of frames needed and it's about over 17000 frames. Does this method still works with this condition? If it works then, can you demonstrate the 'Go in the MovieCilp' part for me please? I'm confused.
(I work in ActionScript 3.0 by the way)
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the code solution for using multiple movieclips AND sync'g with sound, is not given in this thread.
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For sound you would need to edit the sound so that each MovieClip had its part of the overall sound. For exporting to video the sound could be set to Event, if setting it to Stream causes problems.
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let's continue on the recently started thread.
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Is this still true? It's been a minute since someone posted in here.
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bro its been more then a minute