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Working with inverse kinematics
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/t5/animate-discussions/working-with-inverse-kinematics/td-p/5242018
Jul 17, 2013
Jul 17, 2013
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This question was posted in response to the following article: http://help.adobe.com/en_US/as3/dev/WS33C39F6A-19F1-4848-A0F8-A3604A000067.html
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/t5/animate-discussions/working-with-inverse-kinematics/m-p/5242019#M137239
Jul 17, 2013
Jul 17, 2013
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Is there a way to create/delete armature at runtime? Or split an armature into two separate or join two separate ones into a single one? For example I want to create a cutting rope simulation. So a single rope made using IK Armature, when cut should split into two halves? Can it be done using AS3 for IK?
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