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XML and AS2.0

/t5/animate-discussions/xml-and-as2-0/td-p/274889
Jul 24, 2007
Jul 24, 2007
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OK I have been going down one road for this and have taken a
few wrong turns.
A few things about what we are looking at:
I am using Flash CS3 but I am using Action Script 1.0/2.0 for compatability purposes.
What I have been able to do so far is create random instances of a movie clip to appear over a set amount of time but I need to go a bit further. The web application needs to be updated regularly and the best way I can think of doing that is with keeping all the variables in an XML. The problem is I am not sure how to format the XML properly to get Flash to read it and load the variables.
I am creating an online version of a vision screening tool we use. The test is graphically simple just a collection of a few primitives on a dark background. There are basically two objects a fixation point and a stimulus. What I need to be able to do is this.
Display either movieclip at (x,y) for (z)ms where x,y,& z are all variables loaded from an xml. I have asked questions along this line before but this is a different scope in case anyone wants to claim I double posted, this is quite different than they way I was doing it before.
Any help with the XML or even any actionscript suggestions would be greatly appreciated.
Thanks
A few things about what we are looking at:
I am using Flash CS3 but I am using Action Script 1.0/2.0 for compatability purposes.
What I have been able to do so far is create random instances of a movie clip to appear over a set amount of time but I need to go a bit further. The web application needs to be updated regularly and the best way I can think of doing that is with keeping all the variables in an XML. The problem is I am not sure how to format the XML properly to get Flash to read it and load the variables.
I am creating an online version of a vision screening tool we use. The test is graphically simple just a collection of a few primitives on a dark background. There are basically two objects a fixation point and a stimulus. What I need to be able to do is this.
Display either movieclip at (x,y) for (z)ms where x,y,& z are all variables loaded from an xml. I have asked questions along this line before but this is a different scope in case anyone wants to claim I double posted, this is quite different than they way I was doing it before.
Any help with the XML or even any actionscript suggestions would be greatly appreciated.
Thanks
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ActionScript
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Community Expert
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/t5/animate-discussions/xml-and-as2-0/m-p/274890#M276381
Jul 24, 2007
Jul 24, 2007
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you only need to 3 variable/value pairs to load into flash?
if so, the following is all your need. just remember to convert
each variable's value to a number for use in flash.
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Guest
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/t5/animate-discussions/xml-and-as2-0/m-p/274895#M276386
Jul 24, 2007
Jul 24, 2007
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What if I had several variables for each such as I had 4
different movieclips, each had to display for only 200ms, and there
were 10 possible x and 10 possible y coordinates for each would I
format it like this?
Then in my actionscript just have it load the next variable from the list? I think this is where I am stuck.
Then in my actionscript just have it load the next variable from the list? I think this is where I am stuck.
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Guest
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/t5/animate-discussions/xml-and-as2-0/m-p/274891#M276382
Jul 24, 2007
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Man that was so easy I almost feel retarded. Thank you I was
making it way to hard I am kinda new at XML and the make your own
<tags> kinda throws me sometimes. I think I need to go get a
good XML book any suggestions?
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LEGEND
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/t5/animate-discussions/xml-and-as2-0/m-p/274892#M276383
Jul 24, 2007
Jul 24, 2007
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Hi shurleynova,
XML is pretty versatile; you should be able to get it do do whatever
you want. With AS2.0, it's also very loose so you can get away with poor
formatting.
Let me suggest a format like this to begin with:
<timeline>
<point x="20" y="30" z="15"/>
<point x="10" y="30" z="35"/>
<point x="60" y="10" z="2"/>
<point x="80" y="5" z="4"/>
</timeline>
This format is actually proper and easy to work with in Flash. Many
people would parse this data into multi-dimensional arrays but this is
automatically done by Flash. If you save this to a file named
"timeline.xml", your script would look something like this:
var timelineXML=new XML();
timelineXML._context=this;
timelineXML.ignoreWhite=true;
timelineXML.onLoad=function(success:Boolean) {
trace ('Data loaded: '+success);
this._context.parseXMLData(this.firstChild);
}//onLoad
function parseXMLData(data:XMLNode) {
for (var count:Number=0;count<data.childNodes.length;count++) {
var currentNode:XMLNode=data.childNodes[count];
var xValue:Number=Number(currentNode.attributes.x);
var yValue:Number=Number(currentNode.attributes.y);
var zValue:Number=Number(currentNode.attributes.z);
trace ('x='+xValue);
trace ('y='+xValue);
trace ('z='+xValue);
}//for
}//parseXMLData
timelineXML.load('timeline.xml');
If you wanted to access a specific node in the list once the data is
loaded, a simple function like this does the trick:
function getPointNode(index:Number):XMLNode {
return (timelineXML.firstChild.childNodes[index]);
}//getPointNode
As you can see, XML is parsed into an associative array so dealing with
it in memory is very straightforward. If you wanted to get the "x" value
from node 1 (index 0), you would call:
var myXValue=getPointNode(0).attributes.x;
Just keep in mind that all attributes are text so if you want to work
with them as numbers, convert them first.
And there you go!
Patrick
shurleynova wrote:
> OK I have been going down one road for this and have taken a few wrong turns.
>
> A few things about what we are looking at:
> I am using Flash CS3 but I am using Action Script 1.0/2.0 for compatability
> purposes.
>
> What I have been able to do so far is create random instances of a movie clip
> to appear over a set amount of time but I need to go a bit further. The web
> application needs to be updated regularly and the best way I can think of doing
> that is with keeping all the variables in an XML. The problem is I am not sure
> how to format the XML properly to get Flash to read it and load the variables.
>
> I am creating an online version of a vision screening tool we use. The test is
> graphically simple just a collection of a few primitives on a dark background.
> There are basically two objects a fixation point and a stimulus. What I need to
> be able to do is this.
>
> Display either movieclip at (x,y) for (z)ms where x,y,& z are all variables
> loaded from an xml. I have asked questions along this line before but this is a
> different scope in case anyone wants to claim I double posted, this is quite
> different than they way I was doing it before.
>
> Any help with the XML or even any actionscript suggestions would be greatly
> appreciated.
>
> Thanks
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
XML is pretty versatile; you should be able to get it do do whatever
you want. With AS2.0, it's also very loose so you can get away with poor
formatting.
Let me suggest a format like this to begin with:
<timeline>
<point x="20" y="30" z="15"/>
<point x="10" y="30" z="35"/>
<point x="60" y="10" z="2"/>
<point x="80" y="5" z="4"/>
</timeline>
This format is actually proper and easy to work with in Flash. Many
people would parse this data into multi-dimensional arrays but this is
automatically done by Flash. If you save this to a file named
"timeline.xml", your script would look something like this:
var timelineXML=new XML();
timelineXML._context=this;
timelineXML.ignoreWhite=true;
timelineXML.onLoad=function(success:Boolean) {
trace ('Data loaded: '+success);
this._context.parseXMLData(this.firstChild);
}//onLoad
function parseXMLData(data:XMLNode) {
for (var count:Number=0;count<data.childNodes.length;count++) {
var currentNode:XMLNode=data.childNodes[count];
var xValue:Number=Number(currentNode.attributes.x);
var yValue:Number=Number(currentNode.attributes.y);
var zValue:Number=Number(currentNode.attributes.z);
trace ('x='+xValue);
trace ('y='+xValue);
trace ('z='+xValue);
}//for
}//parseXMLData
timelineXML.load('timeline.xml');
If you wanted to access a specific node in the list once the data is
loaded, a simple function like this does the trick:
function getPointNode(index:Number):XMLNode {
return (timelineXML.firstChild.childNodes[index]);
}//getPointNode
As you can see, XML is parsed into an associative array so dealing with
it in memory is very straightforward. If you wanted to get the "x" value
from node 1 (index 0), you would call:
var myXValue=getPointNode(0).attributes.x;
Just keep in mind that all attributes are text so if you want to work
with them as numbers, convert them first.
And there you go!
Patrick
shurleynova wrote:
> OK I have been going down one road for this and have taken a few wrong turns.
>
> A few things about what we are looking at:
> I am using Flash CS3 but I am using Action Script 1.0/2.0 for compatability
> purposes.
>
> What I have been able to do so far is create random instances of a movie clip
> to appear over a set amount of time but I need to go a bit further. The web
> application needs to be updated regularly and the best way I can think of doing
> that is with keeping all the variables in an XML. The problem is I am not sure
> how to format the XML properly to get Flash to read it and load the variables.
>
> I am creating an online version of a vision screening tool we use. The test is
> graphically simple just a collection of a few primitives on a dark background.
> There are basically two objects a fixation point and a stimulus. What I need to
> be able to do is this.
>
> Display either movieclip at (x,y) for (z)ms where x,y,& z are all variables
> loaded from an xml. I have asked questions along this line before but this is a
> different scope in case anyone wants to claim I double posted, this is quite
> different than they way I was doing it before.
>
> Any help with the XML or even any actionscript suggestions would be greatly
> appreciated.
>
> Thanks
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more
LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274893#M276384
Jul 24, 2007
Jul 24, 2007
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I wouldn't waste money on an XML book. The format is open by
specification, meaning you can do with it what you like. It's better if
you do some experiments to see how nodes and attributes are accessed in
Flash, then you make up any XML formats you want. That's the beauty of
XML, it's eXtensible.
Patrick
shurleynova wrote:
> Man that was so easy I almost feel retarded. Thank you I was making it way to
> hard I am kinda new at XML and the make your own <tags> kinda throws me
> sometimes. I think I need to go get a good XML book any suggestions?
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
specification, meaning you can do with it what you like. It's better if
you do some experiments to see how nodes and attributes are accessed in
Flash, then you make up any XML formats you want. That's the beauty of
XML, it's eXtensible.
Patrick
shurleynova wrote:
> Man that was so easy I almost feel retarded. Thank you I was making it way to
> hard I am kinda new at XML and the make your own <tags> kinda throws me
> sometimes. I think I need to go get a good XML book any suggestions?
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more
Guru
,
/t5/animate-discussions/xml-and-as2-0/m-p/274894#M276385
Jul 24, 2007
Jul 24, 2007
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I bought "Foundation XML for Flash" a long time ago when I
was starting out.. It helped a great deal.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274896#M276387
Jul 24, 2007
Jul 24, 2007
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Oh I didnt see that post from Patrick B when I posted that
last one I think that migth be what I needed to know, thanks all
I'll be back if I still get stuck.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274897#M276390
Jul 25, 2007
Jul 25, 2007
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Ok I have it I created an xml using the example from Patrick
B and I can see in the Output window that the variables are loaded
correctly. The XML and AS is formatted like the code attached I get
an out put that looks like this:
Data loaded: true
object_type=stimuli
x_coordinates=25
y_coordinates=25
z_display_interval=200
object_type=stimuli
x_coordinates=85
y_coordinates=175
z_display_interval=200
object_type=stimuli
x_coordinates=325
y_coordinates=55
z_display_interval=200
object_type=stimuli
x_coordinates=115
y_coordinates=355
z_display_interval=200
object_type=fixation
x_coordinates=289
y_coordinates=229
z_display_interval=200
Thanks to all now I have to figure out how I am going to use the variables to display my clips :)
Data loaded: true
object_type=stimuli
x_coordinates=25
y_coordinates=25
z_display_interval=200
object_type=stimuli
x_coordinates=85
y_coordinates=175
z_display_interval=200
object_type=stimuli
x_coordinates=325
y_coordinates=55
z_display_interval=200
object_type=stimuli
x_coordinates=115
y_coordinates=355
z_display_interval=200
object_type=fixation
x_coordinates=289
y_coordinates=229
z_display_interval=200
Thanks to all now I have to figure out how I am going to use the variables to display my clips :)
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274898#M276392
Jul 25, 2007
Jul 25, 2007
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That's the way we do 😉 Good luck!
shurleynova wrote:
> Ok I have it I created an xml using the example from Patrick B and I can see in
> the Output window that the variables are loaded correctly. The XML and AS is
> formatted like the code attached I get an out put that looks like this:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
>
> Thanks to all now I have to figure out how I am going to use the variables to
> display my clips :)
>
>
>
>
>
>
> <?xml version="1.0"?>
> <!-- Where omc is the object to display xp is x position, yp is y position,
> zms is display interval -->
> <timeline>
> <point omc="stimuli" xp="25" yp="25" zms="200"/>
> <point omc="stimuli" xp="85" yp="175" zms="200"/>
> <point omc="stimuli" xp="325" yp="55" zms="200"/>
> <point omc="stimuli" xp="115" yp="355" zms="200"/>
> <point omc="fixation" xp="289" yp="229" zms="200"/>
> </timeline>
>
> // Then the actionScript in Flash looks like this
>
> var timelineXML=new XML();
>
> timelineXML._context=this;
> timelineXML.ignoreWhite=true;
>
> timelineXML.onLoad=function(success:Boolean) {
> trace ('Data loaded: '+success);
> this._context.parseXMLData(this.firstChild);
> }//onLoad
>
> function parseXMLData(data:XMLNode) {
> for (var count:Number=0;count<data.childNodes.length;count++) {
> var currentNode:XMLNode=data.childNodes[count];
> var oValue:String=String(currentNode.attributes.omc);
> var xValue:Number=Number(currentNode.attributes.xp);
> var yValue:Number=Number(currentNode.attributes.yp);
> var zValue:Number=Number(currentNode.attributes.zms);
> trace ('object_type='+oValue);
> trace ('x_coordinates='+xValue);
> trace ('y_coordinates='+yValue);
> trace ('z_display_interval='+zValue);
> }//for
> }//parseXMLData
>
> timelineXML.load('input.xml');
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
shurleynova wrote:
> Ok I have it I created an xml using the example from Patrick B and I can see in
> the Output window that the variables are loaded correctly. The XML and AS is
> formatted like the code attached I get an out put that looks like this:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
>
> Thanks to all now I have to figure out how I am going to use the variables to
> display my clips :)
>
>
>
>
>
>
> <?xml version="1.0"?>
> <!-- Where omc is the object to display xp is x position, yp is y position,
> zms is display interval -->
> <timeline>
> <point omc="stimuli" xp="25" yp="25" zms="200"/>
> <point omc="stimuli" xp="85" yp="175" zms="200"/>
> <point omc="stimuli" xp="325" yp="55" zms="200"/>
> <point omc="stimuli" xp="115" yp="355" zms="200"/>
> <point omc="fixation" xp="289" yp="229" zms="200"/>
> </timeline>
>
> // Then the actionScript in Flash looks like this
>
> var timelineXML=new XML();
>
> timelineXML._context=this;
> timelineXML.ignoreWhite=true;
>
> timelineXML.onLoad=function(success:Boolean) {
> trace ('Data loaded: '+success);
> this._context.parseXMLData(this.firstChild);
> }//onLoad
>
> function parseXMLData(data:XMLNode) {
> for (var count:Number=0;count<data.childNodes.length;count++) {
> var currentNode:XMLNode=data.childNodes[count];
> var oValue:String=String(currentNode.attributes.omc);
> var xValue:Number=Number(currentNode.attributes.xp);
> var yValue:Number=Number(currentNode.attributes.yp);
> var zValue:Number=Number(currentNode.attributes.zms);
> trace ('object_type='+oValue);
> trace ('x_coordinates='+xValue);
> trace ('y_coordinates='+yValue);
> trace ('z_display_interval='+zValue);
> }//for
> }//parseXMLData
>
> timelineXML.load('input.xml');
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274899#M276393
Jul 25, 2007
Jul 25, 2007
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One quick question that has me confused however
It is awesome that I now have the variables in Flash from the XML but...
I am familiar with attaching variables to dynamic text by adding the variable in the properties box but how do I assign the variable to a movieClip?
It is awesome that I now have the variables in Flash from the XML but...
I am familiar with attaching variables to dynamic text by adding the variable in the properties box but how do I assign the variable to a movieClip?
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274900#M276394
Jul 25, 2007
Jul 25, 2007
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Hi again,
I *think* what you're asking is, how do you place a variable inside a clip?
It's simply: clipInstanceName.variableName=value;
For example, say your clip instance is named "magicSquare" and the
variable is "myVar":
magicSquare.myVar=123;
-or-
magicSquare['myVar']=123;
Is this what you're asking?
shurleynova wrote:
> One quick question that has me confused however
>
> It is awesome that I now have the variables in Flash from the XML but...
>
> I am familiar with attaching variables to dynamic text by adding the variable
> in the properties box but how do I assign the variable to a movieClip?
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
I *think* what you're asking is, how do you place a variable inside a clip?
It's simply: clipInstanceName.variableName=value;
For example, say your clip instance is named "magicSquare" and the
variable is "myVar":
magicSquare.myVar=123;
-or-
magicSquare['myVar']=123;
Is this what you're asking?
shurleynova wrote:
> One quick question that has me confused however
>
> It is awesome that I now have the variables in Flash from the XML but...
>
> I am familiar with attaching variables to dynamic text by adding the variable
> in the properties box but how do I assign the variable to a movieClip?
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more

Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274901#M276395
Jul 25, 2007
Jul 25, 2007
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sort of
the variables contain the x,y coordinates and the name of the movieClip instance as well as a value for a timer event. The last one is not the most important so lets just leave that out for the moment.
I was trying to state it with a with statement as in:
with(oValue){
_x=xValue
_y=yValue
}
but that is when I get the error that the object does not exist. Do I need to add some actionscript to my movieClip to make it work? Or is there another way to do it? Do I need to add an event to the clip itself I guess is what I am asking or do I need to attach the code that makes the clip appear the clip itself?
I did already make sure that the clips were exported for Actionscript but that didnt seem to make a difference
the variables contain the x,y coordinates and the name of the movieClip instance as well as a value for a timer event. The last one is not the most important so lets just leave that out for the moment.
I was trying to state it with a with statement as in:
with(oValue){
_x=xValue
_y=yValue
}
but that is when I get the error that the object does not exist. Do I need to add some actionscript to my movieClip to make it work? Or is there another way to do it? Do I need to add an event to the clip itself I guess is what I am asking or do I need to attach the code that makes the clip appear the clip itself?
I did already make sure that the clips were exported for Actionscript but that didnt seem to make a difference
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274902#M276396
Jul 25, 2007
Jul 25, 2007
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Hi again,
I'm still a little fuzzy on what you're trying to do. Are you trying to
set the X and Y position of the clip? What is ovalue, or rather, what do
you want it to be? When you trace (ovalue), what do you get? What about
trace (typeof(ovalue))?
Patrick
shurleynova wrote:
> sort of
> the variables contain the x,y coordinates and the name of the movieClip
> instance as well as a value for a timer event. The last one is not the most
> important so lets just leave that out for the moment.
>
> I was trying to state it with a with statement as in:
>
> with(oValue){
> _x=xValue
> _y=yValue
> }
>
> but that is when I get the error that the object does not exist. Do I need to
> add some actionscript to my movieClip to make it work? Or is there another way
> to do it? Do I need to add an event to the clip itself I guess is what I am
> asking or do I need to attach the code that makes the clip appear the clip
> itself?
>
> I did already make sure that the clips were exported for Actionscript but that
> didnt seem to make a difference
>
--
http://www.baynewmedia.com
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I'm still a little fuzzy on what you're trying to do. Are you trying to
set the X and Y position of the clip? What is ovalue, or rather, what do
you want it to be? When you trace (ovalue), what do you get? What about
trace (typeof(ovalue))?
Patrick
shurleynova wrote:
> sort of
> the variables contain the x,y coordinates and the name of the movieClip
> instance as well as a value for a timer event. The last one is not the most
> important so lets just leave that out for the moment.
>
> I was trying to state it with a with statement as in:
>
> with(oValue){
> _x=xValue
> _y=yValue
> }
>
> but that is when I get the error that the object does not exist. Do I need to
> add some actionscript to my movieClip to make it work? Or is there another way
> to do it? Do I need to add an event to the clip itself I guess is what I am
> asking or do I need to attach the code that makes the clip appear the clip
> itself?
>
> I did already make sure that the clips were exported for Actionscript but that
> didnt seem to make a difference
>
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274903#M276397
Jul 25, 2007
Jul 25, 2007
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Hello again,
"Are you trying to
set the X and Y position of the clip? What is ovalue, or rather, what do
you want it to be? When you trace (ovalue), what do you get? What about
trace (typeof(ovalue))?"
I am tracing the oValue and yes I am trying to set the x,y of the clip. The oValue is a variable that is either one of two things "stimuli" or "fixation" and when I trace it that is what is says in the output window. What the oValue is meant to represent is an instance name. but even something as simple as setProperty does not recognize the variable in place of the clip's instance name. So here I am thinking that it may not be possible to pass a variable to call an instance name but it doesn't make sense, because in theory I figure it should work.
thnx a million - your solutions have been the most helpful thus far.
"Are you trying to
set the X and Y position of the clip? What is ovalue, or rather, what do
you want it to be? When you trace (ovalue), what do you get? What about
trace (typeof(ovalue))?"
I am tracing the oValue and yes I am trying to set the x,y of the clip. The oValue is a variable that is either one of two things "stimuli" or "fixation" and when I trace it that is what is says in the output window. What the oValue is meant to represent is an instance name. but even something as simple as setProperty does not recognize the variable in place of the clip's instance name. So here I am thinking that it may not be possible to pass a variable to call an instance name but it doesn't make sense, because in theory I figure it should work.
thnx a million - your solutions have been the most helpful thus far.
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274904#M276398
Jul 25, 2007
Jul 25, 2007
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Okay, so "stimuli" and "fixation" are clips, right? You
should be able
to simply set:
this[ovalue]._x=xValue;
this[ovalue]._y=yValue;
The only issue that you may encounter is, is "this" the object that
holds the clip. When you trace (this[ovalue]), what do you get? It
should show you a movie clip instance. If not, you need to figure out
where your clips actually are. When you trace (this)...what do you get?
This should give you a clue as to why your clip(s) aren't being targetted.
Patrick
shurleynova wrote:
> Hello again,
>
> "Are you trying to
> set the X and Y position of the clip? What is ovalue, or rather, what do
> you want it to be? When you trace (ovalue), what do you get? What about
> trace (typeof(ovalue))?"
>
> I am tracing the oValue and yes I am trying to set the x,y of the clip. The
> oValue is a variable that is either one of two things "stimuli" or "fixation"
> and when I trace it that is what is says in the output window. What the oValue
> is meant to represent is an instance name. but even something as simple as
> setProperty does not recognize the variable in place of the clip's instance
> name. So here I am thinking that it may not be possible to pass a variable to
> call an instance name but it doesn't make sense, because in theory I figure it
> should work.
>
> thnx a million - your solutions have been the most helpful thus far.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
to simply set:
this[ovalue]._x=xValue;
this[ovalue]._y=yValue;
The only issue that you may encounter is, is "this" the object that
holds the clip. When you trace (this[ovalue]), what do you get? It
should show you a movie clip instance. If not, you need to figure out
where your clips actually are. When you trace (this)...what do you get?
This should give you a clue as to why your clip(s) aren't being targetted.
Patrick
shurleynova wrote:
> Hello again,
>
> "Are you trying to
> set the X and Y position of the clip? What is ovalue, or rather, what do
> you want it to be? When you trace (ovalue), what do you get? What about
> trace (typeof(ovalue))?"
>
> I am tracing the oValue and yes I am trying to set the x,y of the clip. The
> oValue is a variable that is either one of two things "stimuli" or "fixation"
> and when I trace it that is what is says in the output window. What the oValue
> is meant to represent is an instance name. but even something as simple as
> setProperty does not recognize the variable in place of the clip's instance
> name. So here I am thinking that it may not be possible to pass a variable to
> call an instance name but it doesn't make sense, because in theory I figure it
> should work.
>
> thnx a million - your solutions have been the most helpful thus far.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274905#M276399
Jul 25, 2007
Jul 25, 2007
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Maybe this makes more sense
if I have the following action script on a movieclip
onClipEvent (enterFrame) {
setProperty(_root.stimuli,_x,55);
setProperty(_root.stimuli,_y,115);
}
The instance "stimuli" appears at 55,115 on my stage
what I want to do is replace the instance name, the x and y coodinates with the variables that I loaded from the XML.
for some reason I thought it would be as simple as
onClipEvent (enterFrame) {
setProperty(oValue,_x,xValue);
setProperty(oValue,_y,yValue);
}
but that, while not giving me an error , does nothing I can still see the clip sitting in the position I placed it in to start.
So my thought is my error is in the syntax of the script.
if I have the following action script on a movieclip
onClipEvent (enterFrame) {
setProperty(_root.stimuli,_x,55);
setProperty(_root.stimuli,_y,115);
}
The instance "stimuli" appears at 55,115 on my stage
what I want to do is replace the instance name, the x and y coodinates with the variables that I loaded from the XML.
for some reason I thought it would be as simple as
onClipEvent (enterFrame) {
setProperty(oValue,_x,xValue);
setProperty(oValue,_y,yValue);
}
but that, while not giving me an error , does nothing I can still see the clip sitting in the position I placed it in to start.
So my thought is my error is in the syntax of the script.
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274906#M276400
Jul 25, 2007
Jul 25, 2007
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Your notation is a bit archaic but we can work with it :)
onClipEvent (enterFrame) {
setProperty(_root[oValue],_x,xValue);
setProperty(_root[oValue],_y,yValue);
}
Better still:
onClipEvent (enterFrame) {
_root[oValue]._x=xValue;
_root[oValue]._y=yValue;
}
Just make sure xValue and yValue exist and are numbers and you should be
okay. How does that work out?
Patrick
shurleynova wrote:
> Maybe this makes more sense
>
> if I have the following action script on a movieclip
>
> onClipEvent (enterFrame) {
> setProperty(_root.stimuli,_x,55);
> setProperty(_root.stimuli,_y,115);
>
> }
>
> The instance "stimuli" appears at 55,115 on my stage
>
> what I want to do is replace the instance name, the x and y coodinates with
> the variables that I loaded from the XML.
>
> for some reason I thought it would be as simple as
>
> onClipEvent (enterFrame) {
> setProperty(oValue,_x,xValue);
> setProperty(oValue,_y,yValue);
>
> }
>
> but that, while not giving me an error , does nothing I can still see the clip
> sitting in the position I placed it in to start.
>
> So my thought is my error is in the syntax of the script.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
onClipEvent (enterFrame) {
setProperty(_root[oValue],_x,xValue);
setProperty(_root[oValue],_y,yValue);
}
Better still:
onClipEvent (enterFrame) {
_root[oValue]._x=xValue;
_root[oValue]._y=yValue;
}
Just make sure xValue and yValue exist and are numbers and you should be
okay. How does that work out?
Patrick
shurleynova wrote:
> Maybe this makes more sense
>
> if I have the following action script on a movieclip
>
> onClipEvent (enterFrame) {
> setProperty(_root.stimuli,_x,55);
> setProperty(_root.stimuli,_y,115);
>
> }
>
> The instance "stimuli" appears at 55,115 on my stage
>
> what I want to do is replace the instance name, the x and y coodinates with
> the variables that I loaded from the XML.
>
> for some reason I thought it would be as simple as
>
> onClipEvent (enterFrame) {
> setProperty(oValue,_x,xValue);
> setProperty(oValue,_y,yValue);
>
> }
>
> but that, while not giving me an error , does nothing I can still see the clip
> sitting in the position I placed it in to start.
>
> So my thought is my error is in the syntax of the script.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274907#M276401
Jul 25, 2007
Jul 25, 2007
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If you put this on the frame within the clip itself (rather
than on the
clip), you could use:
this.onEnterFrame=function() {
_root[ovalue]._x=xValue;
_root[ovalue]._y=yValue;
}
But maybe that's something you can implement when you get the initial
problem fixed.
Patrick
Patrick B wrote:
> Your notation is a bit archaic but we can work with it :)
>
> onClipEvent (enterFrame) {
> setProperty(_root[oValue],_x,xValue);
> setProperty(_root[oValue],_y,yValue);
>
> }
>
> Better still:
>
> onClipEvent (enterFrame) {
> _root[oValue]._x=xValue;
> _root[oValue]._y=yValue;
>
> }
>
> Just make sure xValue and yValue exist and are numbers and you should be
> okay. How does that work out?
>
> Patrick
>
>
> shurleynova wrote:
>> Maybe this makes more sense
>>
>> if I have the following action script on a movieclip
>>
>> onClipEvent (enterFrame) {
>> setProperty(_root.stimuli,_x,55);
>> setProperty(_root.stimuli,_y,115);
>>
>> }
>>
>> The instance "stimuli" appears at 55,115 on my stage
>>
>> what I want to do is replace the instance name, the x and y
>> coodinates with the variables that I loaded from the XML.
>>
>> for some reason I thought it would be as simple as
>>
>> onClipEvent (enterFrame) {
>> setProperty(oValue,_x,xValue);
>> setProperty(oValue,_y,yValue);
>>
>> }
>>
>> but that, while not giving me an error , does nothing I can still see
>> the clip sitting in the position I placed it in to start.
>>
>> So my thought is my error is in the syntax of the script.
>>
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
clip), you could use:
this.onEnterFrame=function() {
_root[ovalue]._x=xValue;
_root[ovalue]._y=yValue;
}
But maybe that's something you can implement when you get the initial
problem fixed.
Patrick
Patrick B wrote:
> Your notation is a bit archaic but we can work with it :)
>
> onClipEvent (enterFrame) {
> setProperty(_root[oValue],_x,xValue);
> setProperty(_root[oValue],_y,yValue);
>
> }
>
> Better still:
>
> onClipEvent (enterFrame) {
> _root[oValue]._x=xValue;
> _root[oValue]._y=yValue;
>
> }
>
> Just make sure xValue and yValue exist and are numbers and you should be
> okay. How does that work out?
>
> Patrick
>
>
> shurleynova wrote:
>> Maybe this makes more sense
>>
>> if I have the following action script on a movieclip
>>
>> onClipEvent (enterFrame) {
>> setProperty(_root.stimuli,_x,55);
>> setProperty(_root.stimuli,_y,115);
>>
>> }
>>
>> The instance "stimuli" appears at 55,115 on my stage
>>
>> what I want to do is replace the instance name, the x and y
>> coodinates with the variables that I loaded from the XML.
>>
>> for some reason I thought it would be as simple as
>>
>> onClipEvent (enterFrame) {
>> setProperty(oValue,_x,xValue);
>> setProperty(oValue,_y,yValue);
>>
>> }
>>
>> but that, while not giving me an error , does nothing I can still see
>> the clip sitting in the position I placed it in to start.
>>
>> So my thought is my error is in the syntax of the script.
>>
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274908#M276402
Jul 25, 2007
Jul 25, 2007
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quote:
Originally posted by: Newsgroup User
If you put this on the frame within the clip itself (rather than on the
clip), you could use:
this.onEnterFrame=function() {
_root[ovalue]._x=xValue;
_root[ovalue]._y=yValue;
}
But maybe that's something you can implement when you get the initial
problem fixed.
Patrick
Patrick B wrote:
> Your notation is a bit archaic but we can work with it :)
>
> onClipEvent (enterFrame) {
> setProperty(_root[oValue],_x,xValue);
> setProperty(_root[oValue],_y,yValue);
>
> }
>
> Better still:
>
> onClipEvent (enterFrame) {
> _root[oValue]._x=xValue;
> _root[oValue]._y=yValue;
>
> }
>
> Just make sure xValue and yValue exist and are numbers and you should be
> okay. How does that work out?
>
> Patrick
>
>
Ok I know my syntax is a bit rusty but I am slowly learning to appreciate the dot notation as a much easier way to read the code.
so I went ahead and place this code on a movie clip
onClipEvent (enterFrame) {
_root[oValue]._x=xValue;
_root[oValue]._y=yValue;
}
I checked the output window and the action script to make sure the xValue and yValue were being read as numbers and that it refelcted that in the output I have attached the action script below. Also this is what is in the output window:
Data loaded: true
object_type=stimuli
x_coordinates=25
y_coordinates=25
z_display_interval=200
object_type=stimuli
x_coordinates=85
y_coordinates=175
z_display_interval=200
object_type=stimuli
x_coordinates=325
y_coordinates=55
z_display_interval=200
object_type=stimuli
x_coordinates=115
y_coordinates=355
z_display_interval=200
object_type=fixation
x_coordinates=289
y_coordinates=229
z_display_interval=200
Maybe I am looking at this wrong and maybe there is one other step I need to include is what I keep thinking but I dont knwo what it is.
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274909#M276403
Jul 25, 2007
Jul 25, 2007
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Okay, you still need to check what _root[oValue] is:
trace (_root[oValue]);
Is it a movie clip, undefined, string?
shurleynova wrote:
>
>
> Ok I know my syntax is a bit rusty but I am slowly learning to appreciate the
> dot notation as a much easier way to read the code.
>
> so I went ahead and place this code on a movie clip
>
> onClipEvent (enterFrame) {
> _root[oValue]._x=xValue;
> _root[oValue]._y=yValue;
>
> }
>
> I checked the output window and the action script to make sure the xValue and
> yValue were being read as numbers and that it refelcted that in the output I
> have attached the action script below. Also this is what is in the output
> window:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
>
> Maybe I am looking at this wrong and maybe there is one other step I need to
> include is what I keep thinking but I dont knwo what it is.
>
>
>
>
> var timelineXML=new XML();
>
> timelineXML._context=this;
> timelineXML.ignoreWhite=true;
>
> timelineXML.onLoad=function(success:Boolean) {
> trace ('Data loaded: '+success);
> this._context.parseXMLData(this.firstChild);
> }
> //onLoad
>
> function parseXMLData(data:XMLNode) {
> for (var count:Number=0;count<data.childNodes.length;count++) {
> var currentNode:XMLNode=data.childNodes[count];
> var oValue:String=String(currentNode.attributes.omc);
> var xValue:Number=Number(currentNode.attributes.xp);
> var yValue:Number=Number(currentNode.attributes.yp);
> var zValue:Number=Number(currentNode.attributes.zms);
> trace ('object_type='+oValue);
> trace ('x_coordinates='+xValue);
> trace ('y_coordinates='+yValue);
> trace ('z_display_interval='+zValue);
>
> }
> }
> //parseXMLData
>
> timelineXML.load('input.xml');
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
trace (_root[oValue]);
Is it a movie clip, undefined, string?
shurleynova wrote:
>
quote:
Originally posted by: Newsgroup User
> If you put this on the frame within the clip itself (rather than on the
> clip), you could use:
>
> this.onEnterFrame=function() {
> _root[ovalue]._x=xValue;
> _root[ovalue]._y=yValue;
> }
>
> But maybe that's something you can implement when you get the initial
> problem fixed.
>
> Patrick
>
> Patrick B wrote:
> > Your notation is a bit archaic but we can work with it :)
> >
> > onClipEvent (enterFrame) {
> > setProperty(_root[oValue],_x,xValue);
> > setProperty(_root[oValue],_y,yValue);
> >
> > }
> >
> > Better still:
> >
> > onClipEvent (enterFrame) {
> > _root[oValue]._x=xValue;
> > _root[oValue]._y=yValue;
> >
> > }
> >
> > Just make sure xValue and yValue exist and are numbers and you should be
> > okay. How does that work out?
> >
> > Patrick
> >
> >
>
>
> Ok I know my syntax is a bit rusty but I am slowly learning to appreciate the
> dot notation as a much easier way to read the code.
>
> so I went ahead and place this code on a movie clip
>
> onClipEvent (enterFrame) {
> _root[oValue]._x=xValue;
> _root[oValue]._y=yValue;
>
> }
>
> I checked the output window and the action script to make sure the xValue and
> yValue were being read as numbers and that it refelcted that in the output I
> have attached the action script below. Also this is what is in the output
> window:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
>
> Maybe I am looking at this wrong and maybe there is one other step I need to
> include is what I keep thinking but I dont knwo what it is.
>
>
>
>
> var timelineXML=new XML();
>
> timelineXML._context=this;
> timelineXML.ignoreWhite=true;
>
> timelineXML.onLoad=function(success:Boolean) {
> trace ('Data loaded: '+success);
> this._context.parseXMLData(this.firstChild);
> }
> //onLoad
>
> function parseXMLData(data:XMLNode) {
> for (var count:Number=0;count<data.childNodes.length;count++) {
> var currentNode:XMLNode=data.childNodes[count];
> var oValue:String=String(currentNode.attributes.omc);
> var xValue:Number=Number(currentNode.attributes.xp);
> var yValue:Number=Number(currentNode.attributes.yp);
> var zValue:Number=Number(currentNode.attributes.zms);
> trace ('object_type='+oValue);
> trace ('x_coordinates='+xValue);
> trace ('y_coordinates='+yValue);
> trace ('z_display_interval='+zValue);
>
> }
> }
> //parseXMLData
>
> timelineXML.load('input.xml');
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
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Guest
AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274910#M276404
Jul 26, 2007
Jul 26, 2007
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when I trace using trace (_root[oValue]);
my output is:
Data loaded: true
object_type=stimuli
x_coordinates=25
y_coordinates=25
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=85
y_coordinates=175
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=325
y_coordinates=55
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=115
y_coordinates=355
z_display_interval=200
_level0.stimuli
object_type=fixation
x_coordinates=289
y_coordinates=229
z_display_interval=200
_level0.fixation
--
is _level0 and _root the same thing?
because if I add the action to the clip
onClipEvent (enterFrame) {
_level0.stimuli._x=55;
_level0.stimuli._y=55;
}
or
onClipEvent (enterFrame) {
_root.stimuli._x=55;
_root.stimuli._y=55;
}
the results are the same the movieclip with the instance name 'stimuli' appears at (x,y) 55,55. So my guess is even though the variables are loaded and the trace shows me they are the onClipEvent doesn't see it that way. Logically the action script
onClipEvent (enterFrame) {
_root.[oValue]._x=55;
_root.[oValue]._y=55;
}
should have the same effect but it doesn't that is kinda why I am confused. If the variables are loaded and the code works with hardcoded data why does replacing the hard coded information with the variable not work.
my output is:
Data loaded: true
object_type=stimuli
x_coordinates=25
y_coordinates=25
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=85
y_coordinates=175
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=325
y_coordinates=55
z_display_interval=200
_level0.stimuli
object_type=stimuli
x_coordinates=115
y_coordinates=355
z_display_interval=200
_level0.stimuli
object_type=fixation
x_coordinates=289
y_coordinates=229
z_display_interval=200
_level0.fixation
--
is _level0 and _root the same thing?
because if I add the action to the clip
onClipEvent (enterFrame) {
_level0.stimuli._x=55;
_level0.stimuli._y=55;
}
or
onClipEvent (enterFrame) {
_root.stimuli._x=55;
_root.stimuli._y=55;
}
the results are the same the movieclip with the instance name 'stimuli' appears at (x,y) 55,55. So my guess is even though the variables are loaded and the trace shows me they are the onClipEvent doesn't see it that way. Logically the action script
onClipEvent (enterFrame) {
_root.[oValue]._x=55;
_root.[oValue]._y=55;
}
should have the same effect but it doesn't that is kinda why I am confused. If the variables are loaded and the code works with hardcoded data why does replacing the hard coded information with the variable not work.
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AUTHOR
/t5/animate-discussions/xml-and-as2-0/m-p/274911#M276405
Jul 26, 2007
Jul 26, 2007
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So I guess the short answer to that question is it is a
movieclip
the movieclip is named "mc_stimuli" and has an instance name "stimuli" and its path is simply "_root.stimuli" or "_level0.stimuli" which appear to be one in the same.
the movieclip is named "mc_stimuli" and has an instance name "stimuli" and its path is simply "_root.stimuli" or "_level0.stimuli" which appear to be one in the same.
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LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274912#M276406
Jul 26, 2007
Jul 26, 2007
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Woaw....when your trace _root[ovalue] you get all that? This
doesn't
look right at all. If this was a complex object, you should see "[object
Object]", if it's a movie clip you should see "[object MovieClip]" or
the path to the movie clip.
What I'm seeing here looks like many trace statements. Did you remove
the ones from the "for" loop? If you leave all the other ones in there,
what you end up with is meaningless because any one of thos lines may or
may not be what we want to see. We're trying to isolate one value
here...you're showing me everything you're receiving plus some other
data without any context. Get rid of all your trace statements and,
leaving only the one, ....what does trace(_root[ovalue]); show you?
Don't put it in a loop. We want only one line of text. If you get more
than that, check your code again and remove any remaining traces.
shurleynova wrote:
> when I trace using trace (_root[oValue]);
>
> my output is:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> _level0.stimuli
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
> _level0.fixation
>
> --
> is _level0 and _root the same thing?
>
> because if I add the action to the clip
>
> onClipEvent (enterFrame) {
> _level0.stimuli._x=55;
> _level0.stimuli._y=55;
>
> }
>
> or
>
> onClipEvent (enterFrame) {
> _root.stimuli._x=55;
> _root.stimuli._y=55;
>
> }
>
> the results are the same the movieclip with the instance name 'stimuli'
> appears at (x,y) 55,55. So my guess is even though the variables are loaded
> and the trace shows me they are the onClipEvent doesn't see it that way.
> Logically the action script
>
> onClipEvent (enterFrame) {
> _root.[oValue]._x=55;
> _root.[oValue]._y=55;
>
> }
>
> should have the same effect but it doesn't that is kinda why I am confused.
> If the variables are loaded and the code works with hardcoded data why does
> replacing the hard coded information with the variable not work.
>
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
look right at all. If this was a complex object, you should see "[object
Object]", if it's a movie clip you should see "[object MovieClip]" or
the path to the movie clip.
What I'm seeing here looks like many trace statements. Did you remove
the ones from the "for" loop? If you leave all the other ones in there,
what you end up with is meaningless because any one of thos lines may or
may not be what we want to see. We're trying to isolate one value
here...you're showing me everything you're receiving plus some other
data without any context. Get rid of all your trace statements and,
leaving only the one, ....what does trace(_root[ovalue]); show you?
Don't put it in a loop. We want only one line of text. If you get more
than that, check your code again and remove any remaining traces.
shurleynova wrote:
> when I trace using trace (_root[oValue]);
>
> my output is:
>
> Data loaded: true
> object_type=stimuli
> x_coordinates=25
> y_coordinates=25
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=85
> y_coordinates=175
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=325
> y_coordinates=55
> z_display_interval=200
> _level0.stimuli
> object_type=stimuli
> x_coordinates=115
> y_coordinates=355
> z_display_interval=200
> _level0.stimuli
> object_type=fixation
> x_coordinates=289
> y_coordinates=229
> z_display_interval=200
> _level0.fixation
>
> --
> is _level0 and _root the same thing?
>
> because if I add the action to the clip
>
> onClipEvent (enterFrame) {
> _level0.stimuli._x=55;
> _level0.stimuli._y=55;
>
> }
>
> or
>
> onClipEvent (enterFrame) {
> _root.stimuli._x=55;
> _root.stimuli._y=55;
>
> }
>
> the results are the same the movieclip with the instance name 'stimuli'
> appears at (x,y) 55,55. So my guess is even though the variables are loaded
> and the trace shows me they are the onClipEvent doesn't see it that way.
> Logically the action script
>
> onClipEvent (enterFrame) {
> _root.[oValue]._x=55;
> _root.[oValue]._y=55;
>
> }
>
> should have the same effect but it doesn't that is kinda why I am confused.
> If the variables are loaded and the code works with hardcoded data why does
> replacing the hard coded information with the variable not work.
>
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more
LEGEND
,
/t5/animate-discussions/xml-and-as2-0/m-p/274913#M276407
Jul 26, 2007
Jul 26, 2007
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Copied
Okay...I'm not sure how you came up with that but assuming
you're
right...first...are the values you're trying to set numbers? They may
*look* like numbers but if they're strings, the X and Y position won't
be affected.
_root[ovalue]._x=Number(xValue);
_root[ovalue]._y=Number(yValue);
Second, do you still have this?
onClipEvent (enterFrame) {
setProperty(_root.stimuli,_x,55);
setProperty(_root.stimuli,_y,115);
}
This continually loops and sets the clip X and Y to 55,115 so get rid of
it. It sounds like you're making a bit of a dog's breakfast of your code
because you're trying to fix things piecemeal.
At this point you may have 2 or 3 things that are working against each
other. I only see the tiny bits of code you are posting here and not
seeing it in context. If you were to ask me what could be causing the
clips not to go to their target position, the answer is literally
"anything". It certainly sounds like you're not sure how to set X and Y
position or how to correctly work with values but how many other
problems do you have in your code that could be causing this? I've seen
one onEnterFrame loop and I've suggested an XML parsing routine that's
out of context (it's very generic and not suited to what you're doing
specifically...whatever that is). I would advise that you either read up
on core Flash concepts like movie clip references, scope, setting
properties, and looping...or you post your code in its entirety so I can
give you a rundown how the pieces fit together. It's very difficult to
work with bits and pieces when other bits and pieces may the crucial
problems.
Feel free to drop me an email if you want and we can continue this off
the forums.
Patrick
shurleynova wrote:
> So I guess the short answer to that question is it is a movieclip
>
> the movieclip is named "mc_stimuli" and has an instance name "stimuli" and its
> path is simply "_root.stimuli" or "_level0.stimuli" which appear to be one in
> the same.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
right...first...are the values you're trying to set numbers? They may
*look* like numbers but if they're strings, the X and Y position won't
be affected.
_root[ovalue]._x=Number(xValue);
_root[ovalue]._y=Number(yValue);
Second, do you still have this?
onClipEvent (enterFrame) {
setProperty(_root.stimuli,_x,55);
setProperty(_root.stimuli,_y,115);
}
This continually loops and sets the clip X and Y to 55,115 so get rid of
it. It sounds like you're making a bit of a dog's breakfast of your code
because you're trying to fix things piecemeal.
At this point you may have 2 or 3 things that are working against each
other. I only see the tiny bits of code you are posting here and not
seeing it in context. If you were to ask me what could be causing the
clips not to go to their target position, the answer is literally
"anything". It certainly sounds like you're not sure how to set X and Y
position or how to correctly work with values but how many other
problems do you have in your code that could be causing this? I've seen
one onEnterFrame loop and I've suggested an XML parsing routine that's
out of context (it's very generic and not suited to what you're doing
specifically...whatever that is). I would advise that you either read up
on core Flash concepts like movie clip references, scope, setting
properties, and looping...or you post your code in its entirety so I can
give you a rundown how the pieces fit together. It's very difficult to
work with bits and pieces when other bits and pieces may the crucial
problems.
Feel free to drop me an email if you want and we can continue this off
the forums.
Patrick
shurleynova wrote:
> So I guess the short answer to that question is it is a movieclip
>
> the movieclip is named "mc_stimuli" and has an instance name "stimuli" and its
> path is simply "_root.stimuli" or "_level0.stimuli" which appear to be one in
> the same.
>
--
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to new heights.
Download the BNMAPI today. You'll wonder how you ever did without it!
Available for ActionScript 2.0/3.0.
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
Learn more


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