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Animate CC - No "real" GIF Support?

Explorer ,
Nov 21, 2016 Nov 21, 2016

Hey gang, when I'm importing an animated GIF into Animate (Html5 canvas mode), it seperates the gif into an image sequence. The problem: the converted image sequence is MUCH bigger than the original gif. Is it not possible to use the gif "as it is"? I would appreciate a handling like in Google Web Designer where the GIF is not touched after the import. I already diabled the spritesheet in the publishing settings - doesnt change anything.

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correct answers 1 Correct answer

Contributor , Apr 12, 2018 Apr 12, 2018

We have the same issue, but mine is 1.5 years later than yours.  An unreliable quirky workaround is to NOT import the gif.    I have an animated gif called "rabbit.gif".   Instead of importing that gif to the stage, import a jpg to the stage with the same name: "rabbit.jpg".  After publishing, open the html file in an editor and find/replace "rabbit.jpg" and change the ".jpg" to ".gif".  Make sure your "rabbit.gif" is in the images folder.    Then delete your "rabbit.jpg" file from the images fo

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Contributor ,
Apr 12, 2018 Apr 12, 2018

We have the same issue, but mine is 1.5 years later than yours.  An unreliable quirky workaround is to NOT import the gif.    I have an animated gif called "rabbit.gif".   Instead of importing that gif to the stage, import a jpg to the stage with the same name: "rabbit.jpg".  After publishing, open the html file in an editor and find/replace "rabbit.jpg" and change the ".jpg" to ".gif".  Make sure your "rabbit.gif" is in the images folder.    Then delete your "rabbit.jpg" file from the images folder.

You'll find this works.  You can tween it too.  What you'll find quirky is when you refresh the page.  I can't get it to restart the animated gif.  I've tried tweaking the code a bit, but I'm just a light coder dude and haven't solved it. 

I believe the hangup is Animate is trying to synchronize timing of the different elements.  And doesn't think to restart the gif.    I've tried having the gif start on frame 2.. and also dropping it on the last frame.  That didn't work.

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Explorer ,
Jun 22, 2018 Jun 22, 2018
LATEST

hehe this sounds so hacky to me but I like the way you're trying to work around it. Well I hope there will be an offical support for it cause mostly you wanna loop the gif. Too bad it doesnt work out of the box 😞

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