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Help with a code in ActionScript please

New Here ,
Dec 14, 2018

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HI! I'm a student of NTA from Brera Academy (Italy), and I have to made a lil game in Animate for an exam. Unfortunately the prof doesn't have so much time to explain everything, so I'm trying to work on the code (even I don't know anything about coding!)

I have to make move my character, following the mouse. It look ok but the animation of the symbol doesn't work! So I can't understand of to making the animation play.

Here is the code, for the character I'm using 4 frames: 1= left stop, 2= right move, 3= right stop, 4= left move

var incx = 2;

var cat1;

var ipo;

var distanza_calcolata = 0;

var movimenti = true;

var lontananza = 0;

var vel = 10;

stop();

addEventListener(Event.ENTER_FRAME, sposta);

function sposta(event: Event): void {

Porte();

Calcola_distanza();

var posmaouseX = mouseX;

var posmaouseY = mouseY;

incx = cat1 / 20;

//incy=cat2/20

if (cat1 <= lontananza) {

incx = 0;

//trace("x-zero");

}

/*if(cat2<=lontananza)

{

incy=0;

//trace("y-zero");

}*/

///////////////////////////if(movimenti==true){

if (posmaouseX != scout.x) {

if (posmaouseX > scout.x) {

scout.x += incx;

Controllalabirinto();

sfondomobile();

Porte();

} else {

scout.x -= incx;

Controllalabirinto();

sfondomobile();

Porte();

}

///////////////////////////}

/*if(posmaouseY!=scout.y){

if(posmaouseY>scout.y){

scout.y+=incy;

}else{

scout.y-=incy;

}

Calcola_distanza();

Controllalabirinto();

}*/

}

////////////////////////////////////////////////////////////////////////

//HERE IS THE CHARACTER MOVEMENT//

if (scout.x > mouseX) {

omino.gotoAndStop(1); //1 = fermo sulla SX

}

if (scout.x - 55 > mouseX) {

omino.gotoAndStop(4); //sx cammina

}

if (scout.x < mouseX) {

omino.gotoAndStop(3); //dx fermo

}

if ( scout.x + 55 < mouseX) {

omino.gotoAndStop(2); //dx cammina

}

} //end movimenti*/

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function Calcola_distanza() {

cat1 = Math.floor(Math.max(mouseX, scout.x) - Math.min(mouseX, scout.x));

distanza_calcolata = Math.floor(cat1);

}

function Controllalabirinto() {

if (strada.hitTestPoint(scout.x, scout.y, true)) {

omino.x = scout.x;

} else {

scout.x = omino.x;

}

}

//SFONDO SCORREVOLE----------------------------------

function sfondomobile() {

if (limitesx.hitTestPoint(scout.x, scout.y, true)) {

if (schermata.x < 1310) {

schermata.x += vel;

}

}

if (limitedx.hitTestPoint(scout.x, scout.y, true)) {

if (schermata.x > 476) {

schermata.x -= vel;

}

}

}

Hope u can help me! Really thak u!

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Help with a code in ActionScript please

New Here ,
Dec 14, 2018

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HI! I'm a student of NTA from Brera Academy (Italy), and I have to made a lil game in Animate for an exam. Unfortunately the prof doesn't have so much time to explain everything, so I'm trying to work on the code (even I don't know anything about coding!)

I have to make move my character, following the mouse. It look ok but the animation of the symbol doesn't work! So I can't understand of to making the animation play.

Here is the code, for the character I'm using 4 frames: 1= left stop, 2= right move, 3= right stop, 4= left move

var incx = 2;

var cat1;

var ipo;

var distanza_calcolata = 0;

var movimenti = true;

var lontananza = 0;

var vel = 10;

stop();

addEventListener(Event.ENTER_FRAME, sposta);

function sposta(event: Event): void {

Porte();

Calcola_distanza();

var posmaouseX = mouseX;

var posmaouseY = mouseY;

incx = cat1 / 20;

//incy=cat2/20

if (cat1 <= lontananza) {

incx = 0;

//trace("x-zero");

}

/*if(cat2<=lontananza)

{

incy=0;

//trace("y-zero");

}*/

///////////////////////////if(movimenti==true){

if (posmaouseX != scout.x) {

if (posmaouseX > scout.x) {

scout.x += incx;

Controllalabirinto();

sfondomobile();

Porte();

} else {

scout.x -= incx;

Controllalabirinto();

sfondomobile();

Porte();

}

///////////////////////////}

/*if(posmaouseY!=scout.y){

if(posmaouseY>scout.y){

scout.y+=incy;

}else{

scout.y-=incy;

}

Calcola_distanza();

Controllalabirinto();

}*/

}

////////////////////////////////////////////////////////////////////////

//HERE IS THE CHARACTER MOVEMENT//

if (scout.x > mouseX) {

omino.gotoAndStop(1); //1 = fermo sulla SX

}

if (scout.x - 55 > mouseX) {

omino.gotoAndStop(4); //sx cammina

}

if (scout.x < mouseX) {

omino.gotoAndStop(3); //dx fermo

}

if ( scout.x + 55 < mouseX) {

omino.gotoAndStop(2); //dx cammina

}

} //end movimenti*/

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function Calcola_distanza() {

cat1 = Math.floor(Math.max(mouseX, scout.x) - Math.min(mouseX, scout.x));

distanza_calcolata = Math.floor(cat1);

}

function Controllalabirinto() {

if (strada.hitTestPoint(scout.x, scout.y, true)) {

omino.x = scout.x;

} else {

scout.x = omino.x;

}

}

//SFONDO SCORREVOLE----------------------------------

function sfondomobile() {

if (limitesx.hitTestPoint(scout.x, scout.y, true)) {

if (schermata.x < 1310) {

schermata.x += vel;

}

}

if (limitedx.hitTestPoint(scout.x, scout.y, true)) {

if (schermata.x > 476) {

schermata.x -= vel;

}

}

}

Hope u can help me! Really thak u!

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Dec 14, 2018 0
Adobe Community Professional ,
Dec 14, 2018

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Hi.

Is it possible for you to name your variables and functions in English? Or at least you can give us a sample of the kind of movement and control you want to achieve and we may be able to suggest an alternative route for you.

Also, remember to always set the data types of your variables (var moving:Boolean = true; instead of just var moving = true;) and to properly name them and also follow other syntax conventions.

Regards,

JC

__________________________________________
HTML5, JSFL, and AS3 samples: http://bit.ly/2mJgDoG

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Dec 14, 2018 1
sadao96 LATEST
New Here ,
Dec 16, 2018

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Yeah I'm sorry (i worked only on the character movement, the rest of the code was made by another one of my group)

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

var incx = 2;

var cat1;

var ipo;

var calculated_distance= 0;

var moves = true;

var distance= 0;

var speed = 10;

stop();

addEventListener(Event.ENTER_FRAME, move);

function move (event: Event): void {

Doors();

calculated_distance();

var posmaouseX = mouseX;

var posmaouseY = mouseY;

 

incx = cat1 / 20;

if (cat1 <= distance) {

incx = 0;

}

if (posmaouseX != scout.x) {

if (posmaouseX > scout.x) {

scout.x += incx;

Checkmaze();

mobilebackground();

Doors();

} else {

scout.x -= incx;

Checkmaze();

mobilebackground();

Doors();

}

}

////////////////////////////////////////////////////////////////////////

//HERE IS THE CHARACTER MOVEMENT//

if (scout.x > mouseX) {

avatar.gotoAndStop(1); //left stop

}

if (scout.x - 55 > mouseX) {

avatar.gotoAndStop(4); //left walk

}

if (scout.x < mouseX) {

avatar.gotoAndStop(3); //right stop

}

if ( scout.x + 55 < mouseX) {

avatar.gotoAndStop(2); //right walk

}

} //end movement*/

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

function Check_maze () {

cat1 = Math.floor (Math.max(mouseX, scout.x) - Math.min(mouseX, scout.x));

calculated_distance = Math.floor(cat1);

}

function Check_maze () {

if (street.hitTestPoint(scout.x, scout.y, true)) {

avatar.x = scout.x;

} else {

scout.x = avatar.x;

}

}

//MOBILE BACKGROUND ----------------------------------

function mobilebackground () {

if (limitesx.hitTestPoint(scout.x, scout.y, true)) {

if (desktop.x < 1310) {

desktop.x += vel;

}

}

if (limitedx.hitTestPoint(scout.x, scout.y, true)) {

if (desktop.x > 476) {

desktop.x -= speed;

}

}

}

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Here it is! Hi hope is ok now! And thank u for helping me

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Dec 16, 2018 0