Highlighted

Problem using Touch-Base UPDD touch-screen drivers in AIR

Participant ,
Jan 13, 2020

Copy link to clipboard

Copied

SCENARIO

We are trying to get multi-touch functionality with Desktop AIR (30) running on MacMini with Catalan and the touch-base UPDD touch-screen driver (v6). The screen is a iiyama multitouch TF2738. The touchscreen technology is the Weida CoolTouchR System.

 

PROBLEM

Setting Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT result in a NULL value for Multitouch.inputMode and henceforth MultiTouch Events are not receieved by event handlers.

 

Has anyone tried multitouch AIR desktop application on Desktop Mac before? Is there a solution to this? 

 

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
//textfield called 'output1'
output1.text = Multitouch.inputMode // returns NONE

//sprite graphic called 'buttond'
buttond.addEventListener(TouchEvent.TOUCH_BEGIN, doGameTouchT)


//never called		
function doGameTouchT(e:TouchEvent){
			
	output.text = "do Touch"
}

 

TOPICS
ActionScript, How to, Other

Views

86

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

Problem using Touch-Base UPDD touch-screen drivers in AIR

Participant ,
Jan 13, 2020

Copy link to clipboard

Copied

SCENARIO

We are trying to get multi-touch functionality with Desktop AIR (30) running on MacMini with Catalan and the touch-base UPDD touch-screen driver (v6). The screen is a iiyama multitouch TF2738. The touchscreen technology is the Weida CoolTouchR System.

 

PROBLEM

Setting Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT result in a NULL value for Multitouch.inputMode and henceforth MultiTouch Events are not receieved by event handlers.

 

Has anyone tried multitouch AIR desktop application on Desktop Mac before? Is there a solution to this? 

 

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
//textfield called 'output1'
output1.text = Multitouch.inputMode // returns NONE

//sprite graphic called 'buttond'
buttond.addEventListener(TouchEvent.TOUCH_BEGIN, doGameTouchT)


//never called		
function doGameTouchT(e:TouchEvent){
			
	output.text = "do Touch"
}

 

TOPICS
ActionScript, How to, Other

Views

87

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Jan 13, 2020 0

Have something to add?

Join the conversation