/t5/substance-3d-painter-bugs/can-no-longer-bake-ao-at-max-distance-above-1/idi-p/15601641Nov 20, 2025
Nov 20, 2025
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Hello there, My team works on building assets for a AAA project, and part of our pipeline involves baking AO at a max occluder distance of 200 for consistent AO results across buildings. As of Substance 11.1, we can no longer set the Max Occluder distance beyond 1. This is disrupting our workflow and requiring us to roll-back to a prior version.
/t5/substance-3d-painter-bugs/can-no-longer-bake-ao-at-max-distance-above-1/idc-p/15625478#M2467Dec 09, 2025
Dec 09, 2025
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Could there be a serious mesh map bake: ambient occlusion regression? I'm unable to bake world scale AO distances in the latest build (11.1.1). I've disabled relative to bounding box, but the UI is not accepting Max Distance values above 1. This is breaking and blocking world scale bake workflow compatability. Any known issues or workarounds?
/t5/substance-3d-painter-bugs/can-no-longer-bake-ao-at-max-distance-above-1/idc-p/15626188#M2471Dec 10, 2025
Dec 10, 2025
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To keep you posted, we unfortunately didn't have the developpement time to fix this issue with 11.1.1. Hopefully, an other minor update is coming (11.1.2) and the problem should be solved.
Cyril Dellenbach (Micro) | QA Support Artist | Adobe
/t5/substance-3d-painter-bugs/can-no-longer-bake-ao-at-max-distance-above-1/idc-p/15626579#M2472Dec 10, 2025
Dec 10, 2025
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We're currently working on this issue, but the results aren't the one we're expecting. Do you have by any chance a .SPP file that we could use to try some fixes? If so, you can send it at cdellenbach@adobe.com
If you also have screenshots of the desired results, that would be great.
Let me know.
Cyril Dellenbach (Micro) | QA Support Artist | Adobe