Yes, Captivate 2 needs substantial work and I too wish Adobe
had spent more time ironing out the ‘performance’
issues before releasing it.
After much trial and error here is with I have found with
regards to the high CPU utilization issue.
If my project has 10 slides or less, the CPU Utilization was
around 15% or less
If my project has 20 slides or less, the CPU Utilization was
around 50% or less
If my project has a large number of slides, say 75 slides,
the CPU Utilization was above 90%
I ended up breaking up my large project into many smaller
ones with 15 or fewer slides in Captivate and re-coding the
navigation to open a project file to navigate from one group of
slides to another. This was very frustrating and time consuming but
it appears to be the only workaround at this point if I am going to
continue to use Captivate 2.
The funny thing is if I export the project into Flash 8 and
then used Flash 8 to publish the entire 75-slide project into an
SWF file, I do not have a CPU Utilization issue. It is only when
publishing from Captivate do I experience the high CPU Utilization
issue on projects with 20 or more slides.
I am going to speculate here and guess that Captivate 2, when
publishing to SWF, is creating each “slide” as a Flash
“scene”. But when exporting from Captivate into Flash,
the project comes over with all the “slides” in ONE
“scene”.
Oh, and Abobe if you do read this, please update Captivate so
that ALL onscreen elements (like captions, buttons, etc.) are
listed in the “library”, NOT just graphics and audio as
it stands now. Also add for the ability of ALL elements to have a
“display for: rest of project” setting, which would
allow us to edit the first slide and have it replicated through out
the remaining project slides.