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Trying to use audio in a state that is activated by a click on an item that is located in a specific state. Since there is no capability to place a button with an associated action in a state, I am looking for an alternative solution. Have tried some advanced actions, but no luck. Any ideas?
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It is not possible to add interactive objects to a state.
What do you want to happen exactly, it is not clear to me. If you explain the goal more in detail another work flow can be proposed, maybe without states.
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Thanks. I have also worked a version that is not state associated, but was hoping there was a way to address the issue within the state.
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Can you do the old fashioned way of placing the various buttons on the stage and hiding and showing then when you need them. Then you could trigger each button to play its associated audio - if I'm getting the idea of what you are saying. That's the kind of stuff you would have had to do before states came along. You might have to revert to it. If you're not sure how, ask. Many of us on here have done that (which is why we danced with joy when states came along.)
Let me know.
CHUCK
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Thanks Chuck. We have been looking at using your suggested path, but was hoping there was a way to do something within the state.