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Creating a matching game.

New Here ,
Jul 11, 2013 Jul 11, 2013

So I would like to create a matching game in captivate using advanced action.

The goal is for the learner to on click;

Reveal a card then reveal another card, if it does not match hide both.

If they do match they stay revealed and their actions disable so that other cards do not affect them.

The process is then repeated with the other cards until all are matched

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correct answers 1 Correct answer

LEGEND , Jul 11, 2013 Jul 11, 2013

Hello and welcome to the forum,

Is this what you want?

http://blog.lilybiri.com/concentration-game-created-exclusively-with-c

I created this with CP5.5, now it is a lot easier in 6/7 with groups and shapes. Look at this video:

http://www.youtube.com/watch?v=Sy09xPoP69A

And in 7, with the shared actions, even easier. No documentation written for that (yet)

Lilybiri

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LEGEND ,
Jul 11, 2013 Jul 11, 2013

Hello and welcome to the forum,

Is this what you want?

http://blog.lilybiri.com/concentration-game-created-exclusively-with-c

I created this with CP5.5, now it is a lot easier in 6/7 with groups and shapes. Look at this video:

http://www.youtube.com/watch?v=Sy09xPoP69A

And in 7, with the shared actions, even easier. No documentation written for that (yet)

Lilybiri

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New Here ,
Jul 11, 2013 Jul 11, 2013

Thank you this was very helpful.

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LEGEND ,
Jul 11, 2013 Jul 11, 2013

Could you mark the thread as answered?

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New Here ,
Jul 12, 2013 Jul 12, 2013

i do have a question still. its about the conditional actions. I am not sure how to set this up so that the information of the users choice is passed into the correct variable.

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LEGEND ,
Jul 12, 2013 Jul 12, 2013
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I explained everything in the blog post, sorry, if you cannot figure it out. Please post a detailed comment on the blog. I'm on holidays, and still very busy. Or do you really expect me to do free consulting? The variable is populated within the actions, sequence is very important in Captivate.

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