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Live-perform character animation using your body. Powered by Adobe Sensei, Body Tracker automatically detects human body movement using a web cam and applies it to your character in real time to create animation. For example, you can track your arms, torso, and legs automatically.
Get started now with an example puppet
Additional example puppets are available for you to try out.
Control body tracking
Puppets that respond to body tracking use the Body behavior. When a puppet track is selected in the Timeline panel, the Properties panel shows the Body behavior (among others) that is applied to the puppet. It is this behavior that allow you to customize how the Body Tracker works. For example:
When you want to capture your body tracking performance to later export to a movie file or use in an After Effects or Premiere Pro project, you’ll want to record the performance (Help documentation on recording in Character Animator).
Set up your own puppet for body tracking
The Body behavior lets you control your puppet’s arms, legs, and torso by moving your body in front of your web cam. When you use the Body behavior, be sure to also have the Face behavior applied to control the position of the character and to track your facial expressions. You can also use the Limb IK behavior to prevent limb stretching, inconsistent arm bending, and foot sliding.
Setup
After importing your artwork into Character Animator, do the following steps to rig the puppet so that the Body Tracker can control it:
Note: Body and Walk behaviors on the same puppet might cause issues because both want to control the same handles. If you do have both behaviors applied, consider turning off the Body behavior when animating walk cycles, and turning off Walk when doing general body animation. The Body behavior should work fine in side and 3/4 views.
Controls
This behavior has the following parameters:
Troubleshooting
If you’re getting unexpected tracking results, try calibrating the Body Tracker, as follows:
The overall positioning of the character comes from face tracking. As such, if you notice issues such as floating feet, choppy movement, and/or not enough horizontal movement, consider checking the following:
As with face tracking, the darker lighting conditions in the room can reduce the quality of the tracking and introduce jittery movement. Try to have adequate lighting when tracking your body.
If the arms are not moving, make sure both of your shoulders are being tracked in the camera.
Known issues and limitations
Body Tracker is still in development.
In this first public Beta version (v4.3.0.38), please note the following:
What we want to know
We want to hear about your experience with Body Tracking:
Also, we’d love to see what you create with Body Tracker. Share your animations on social media with the #CharacterAnimator hashtag.
Thank you! We’re looking forward to your feedback.
(Use this Beta forum thread to discuss the Body Tracker and share your feedback with the Character Animator team and other Beta users. If you encounter a bug, let us know by posting a reply here or choosing “Report a bug” from the “Provide feedback” icon in the top-right corner of the app.)
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This message appears when I try to import the character to control all parts of the body
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The Body Tracker is only in the Beta version right now. Looks like you’re running the regular release there.
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i tried the beta version but it does not work !!
is there a manually steps for active the body tracker ?
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What version of the beta are you running? Current is 22.0.0.68.
Is the body tracker enabled? (middle button between camera & mic buttons)
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I think this is an absolutely amzing piece of work! Well done to the team. To get full skeletal tracking working without green screen and the need for mocap suits is simply astounding!
My question is this: is there a way to tell the puppet to switch profiles? So if I turn my body left, can it know to switch to my left facing profile in the puppet? or is there only one view avaialble at the moment?
Cheers
Al
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Yes! We recently added the ability to do this. Check out "Stardust" the unicorn on the homepage in the beta, and note how she has a "Head & Body Turner" behavior. As you pivot your body, it swaps between several different body views. I would reocmmend doing it like her, here only her upper torso bends instead of her feet, because the feet moving can look clunky/floaty - but it's up to you!
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that's awesome. I will check Stardust out. I think I have made a mistake somewhere with my character as when I walk there is a point on the torso that seems anchored to the canvas. I noticed a green dot somewhere there so must have dropped a pin or something. I will figure it out. Then I will see how Stardust is rigged.
You guys rock!
Cheers
Al