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Our team is working hard on a version of Character Animator that runs natively on Mac systems with Apple silicon (M1). The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently. Please see the notes below.
The Beta process
The first public Beta includes all the functionality in Character Animator, except for the issues listed in the "Known issues" section. Please check back on this forum thread for updates as we add more functionality and as other apps gain native Apple silicon support.
Running current Intel version in Rosetta 2 emulation mode
While we complete the native Apple silicon version of Character Animator, you can install and run the current release version of Character Animator using Rosetta 2 emulation with Apple M1 systems and macOS Big Sur (version 11).
Please note that third-party integrations such as plugins will need to be updated by the developer to run natively on Apple silicon and may or may not work in Rosetta 2 emulation mode today.
The following workflows might require interacting with non-native Apple silicon versions of other apps:
Check for updates in the Creative Cloud desktop app or this article about Adobe app compatibility on Apple M1 systems.
Known issues
In the first public Beta version (v4.2.0.10):
What we want to know
We want to hear about your experience with Character Animator on Apple silicon systems:
Thank you! We’re looking forward to your feedback.
(Use this Beta forum thread to discuss the native Apple silicon version of Character Animator and share your feedback with the Character Animator team and other Beta users. If you encounter a bug, let us know by posting a reply here or choosing “Report a bug” from the “Provide feedback” icon in the top-right corner of the app.)
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An updated Beta build (v4.2.0.16) is now available.
Notable changes:
Known issues:
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Thanks so much for this update! I have been waiting since January for the release of the Silicon update. The program works so much faster than on any machine I have ever used it on. I am playing very complicated scenes back in real time with up to 11 different puppets on screen at once. My encode times have been cut drastically. A scene that would take a couple hours to export is now exporting in 20 minutes on my M1 Mac Mini.
The only issue I have noticed is that when I try and stretch a behavior on the timeline out it will only let me pull it to the left on the timeline, not the right.
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Thanks for trying out the Beta. It's great to hear you're experiencing noticeable improvements in performance.
As for the issue with dragging to the right, is this with any specific recorded behavior take bar like Face's Camera Input or Lip Sync's Audio Input, or happens with all take bars? If you zoom into the timeline, does it make any difference?
We just posted build 4.2.0.29 this morning. If you're not on this latest build, can you try updating to it in the Creative Cloud desktop app to see if it makes any difference?
Also, would it be possible to post here (or send via DM a shared link to) a screenshot showing how the Timeline panel looks, and which take bar you're trying to drag?
Thanks,
Jeff
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We just posted an updated Beta build (4.2.0.32) that has a fix for an issue related to trimming the Lip Sync Audio Input take bar. Curious if this build also fixes the issue you're seeing on your M1. Can you try build 4.2.0.32 and let us know if it's any better?
Thanks.
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Jeff,
You guys did it! Doesn't seem to be an issue anymore in the new build. Thanks for your quick response and help with this. Can't wait to see how you guys continue to develop this great software!
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An updated Beta build (v4.3.0.2) is now available.
Notable change:
Known issues:
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An updated Beta build (v4.3.0.11) is now available.
Notable change:
Known issue:
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As of the latest Beta builds of After Effects (v18.4), Character Animator (v4.4), and Media Encoder (v15.4), there are no known issues.
Notable change:
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Known issue: