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Absolute Fixed Objects

Engaged ,
Oct 01, 2023 Oct 01, 2023

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If you've tried to make a character behind an object while the hands sit on the object, you know that you need to include the object in your character puppet. This becomes an issue if you want to move your character without moving the object.

 

As always, I've tried every hacky workaround i can think of, but ideally if this were treated like an absolute fixed object (leaves boundary of container and is unaffected by transforms to the character, this would solve the issue.

 

My current (super hacky) solution is to move the character on the x axis and move the object the opposite direction equidistant. This would be work great if CA has better origin controls to be able to line things up. If i move the character +100 on the x axis and the object -100 on the x axis, it doesnt match up exactly the same. I have gone in and made sure all my origins are lined up to the .1 px and it still doesn't line up.

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Bugs , Feature requests , Puppet movement , Rigging

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Adobe Employee ,
Oct 05, 2023 Oct 05, 2023

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Have you tried changing Limb IK pinning to the behavior instead of puppet? Not sure if it will help for your case but it's the first thing I could think of to keep a hand attached to something while moving a puppet around it.

https://youtu.be/e85HGSAS80g?si=kYvK03XQwhJdazP3&t=1513

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