Copy link to clipboard
Copied
Hi! I've been gone forever, but I'm back and trying my hand again at learning this awesome program. I've built this new Patrick puppet:
So far, things are working pretty great with him, but I still have a lot to learn!
One thing is how to get different areas to have different dangle effects. For example, the current settings are to accommodate his bandana tails. They have a nice little sway to them when he moves. I like it. However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza. When I add the dangle handle to those items, the same wind and gravity settings are applied to them. If I adjust it, it also adjusts for the bandana tails.
How can I effect these items differently or independently of each other? For some, I kinda want a rattle effect more than a dangle. Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel. I want the pizza to feel more gooey and springy. Is that possible?
Thanks!
1 Correct answer
If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them
Copy link to clipboard
Copied
If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them
Copy link to clipboard
Copied
Okay thanks! That works! Now I just have to figure out how to do a cycle behavior for the other things, haha.
Copy link to clipboard
Copied
Here is a quick look at one way to do it.
I made this boulder bounce
with this layout in photoshop
and then in the CH puppet panel adding the cycle behavior and a trigger to the Boulder sub-panel
Copy link to clipboard
Copied
I'm just wondering if a cycle behavior for the pan wouldn't be more realistic than a dangle behavior. The dangle will distort the pan.

