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RockyDavies
Known Participant
January 12, 2017
Answered

Can I have unique dangle properties for unique items on same puppet?

  • January 12, 2017
  • 2 replies
  • 982 views

Hi!  I've been gone forever, but I'm back and trying my hand again at learning this awesome program.  I've built this new Patrick puppet:

So far, things are working pretty great with him, but I still have a lot to learn!

One thing is how to get different areas to have different dangle effects.  For example, the current settings are to accommodate his bandana tails.  They have a nice little sway to them when he moves.  I like it.  However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza.  When I add the dangle handle to those items, the same wind and gravity settings are applied to them.  If I adjust it, it also adjusts for the bandana tails.

How can I effect these items differently or independently of each other?  For some, I kinda want a rattle effect more than a dangle.  Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel.  I want the pizza to feel more gooey and springy.  Is that possible?

Thanks!

This topic has been closed for replies.
Correct answer KJerryK

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

2 replies

KJerryK
Brainiac
January 12, 2017

I'm just wondering if a cycle behavior for the pan wouldn't be more realistic than a dangle behavior. The dangle will distort the pan.

KJerryK
KJerryKCorrect answer
Brainiac
January 12, 2017

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

RockyDavies
Known Participant
January 13, 2017

Okay thanks!  That works!  Now I just have to figure out how to do a cycle behavior for the other things, haha.

KJerryK
Brainiac
January 13, 2017

Here is a quick look at one way to do it.

I made this boulder bounce

with this layout in photoshop

and then in the CH puppet panel adding the cycle behavior and a trigger to the Boulder sub-panel