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Character animator-fading issue

Community Beginner ,
Dec 11, 2019 Dec 11, 2019

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Hi, I created a clock and I want it to change time, how do I make it fade out one hand and fade in next handClocky_original.png. I just want to the small hand (9) to fade out and fade in small hand (12)

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correct answers 1 Correct answer

LEGEND , Dec 11, 2019 Dec 11, 2019

There are several ways you can do it. If you want it to fade out and in, then you will need a Transform behavior to adjust the Opacity value. E.g. have the Clock as a puppet, then put two short hands for 9 and 12 and put a Transform behavior on those layers. Rename the Transform behaviors so you can tell which is which. Then use keyframing or similar so one Transform Opacity starts at zero, then changes from 0 to 100. The other Transform will do the opposite - start at 100 to change to 0.

 

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LEGEND ,
Dec 11, 2019 Dec 11, 2019

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There are several ways you can do it. If you want it to fade out and in, then you will need a Transform behavior to adjust the Opacity value. E.g. have the Clock as a puppet, then put two short hands for 9 and 12 and put a Transform behavior on those layers. Rename the Transform behaviors so you can tell which is which. Then use keyframing or similar so one Transform Opacity starts at zero, then changes from 0 to 100. The other Transform will do the opposite - start at 100 to change to 0.

 

You could make it rotate by the way - set the origin of a single short hand to be the center of the clock and add a Transform behavior. Key frame the "Rotate" value to the angle you want it. So it can start at 9 o'clock, then swing up to 12 o'clock and stop there (again using keyframing). You could add a Transform to the big hand too if you wanted to.

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Community Beginner ,
Dec 11, 2019 Dec 11, 2019

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Thanks for quick response, just wondering do you have any tutorials
demonstrating any of the ways you described above?

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LEGEND ,
Dec 11, 2019 Dec 11, 2019

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Here is the key frames video from adobe. It does position and scale, but its the same principle for opacity. https://youtu.be/isL-NZ00QaM

 

In the rigging hierarchy you can add behaviors to any level. Frequently they are just at the puppet level, but for transform behaviors (and cycle layers) you add behaviors at the layer you want to change to take effect.

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Adobe Employee ,
Dec 11, 2019 Dec 11, 2019

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Thanks for being such a great resource, @alank99101739

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