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Character Animator Help Documents

Adobe Employee ,
Jun 02, 2015 Jun 02, 2015

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Online (HTML-based) help is available for the latest release in the following languages:

Tutorials and sample files are also available on the Character Animator Tutorials page.

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Tips and tricks

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Explorer ,
Jan 17, 2017 Jan 17, 2017

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Hi!

I started by making a puppet's head in 3000x3000 pixels photoshop file. However, when imported to Character Animator, the head (shape) appeared outside the work area of the screen and I don't know how to adjust it. Is there anyway we can enlarge the stage of the Character Animator or what is the reason that the image showed up outside the work area?

I am new to this program so any comments/advice will be greatly appreciated!

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Guru ,
Jan 17, 2017 Jan 17, 2017

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In the scene, deselect the puppet, then over to the far right you can change the scene dimensions to whatever you want. Or you can use the transform controls to move or scale the puppet.

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Explorer ,
Feb 25, 2017 Feb 25, 2017

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Thanks for replying, Jerry.   However, Even after I have changed the dimension percentages and/or transform the scale, it is somehow still only showing the body and not the head and the feet of the character.  However, I noticed that the default  dimensions of the scene was not fitting for the character because the character was basically being cut of horizontally.

I think my question should be, how can I  change the dimension (width and height) of the scene? I found that the width and height perimeters set in the "property" of the scene, but I couldn't find the way to adjust it.  Do you know how I can do that?

Any advice will be greatly appreciated!  Thanks again.

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Explorer ,
Feb 25, 2017 Feb 25, 2017

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Hi Jerry (or anyone that knows how to resolve this) -

I think you are right... However, I just tried again and realized that my scene property is not showing the dimensions...  Is this a bug or how do it fix this ?

Thanks in advance for your great help!

temp.jpg

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Adobe Employee ,
Feb 26, 2017 Feb 26, 2017

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LATEST

Try widening the Properties panel.

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Explorer ,
Feb 05, 2017 Feb 05, 2017

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I made a George Washington puppet. He's sitting on his horse. I made it so I can drag the horse's head and neck. The reins are in their own group, inside the horse's head group, which is inside the horse's neck group. I want to be able to rig it so the reins stay stapled to the head, in a hinged staple, and that they stay fixed on the other end where they attach to the horse's body. I want the reins to be able to stretch when I drag and rotate the horse's neck and head. So far I can get them to attach and rotate on their hinges where they staple to the head. But I can't get them to anchor on their other ends. Any ideas??

Thanks!

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Adobe Employee ,
Feb 06, 2017 Feb 06, 2017

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Hard to say without seeing the puppet - can you DM it to me?

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Explorer ,
Feb 07, 2017 Feb 07, 2017

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I'd love to... it's over 21Mb if that's ok... where do I DM you from? The popup doesn't allow for attachments...

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Adobe Employee ,
Feb 07, 2017 Feb 07, 2017

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You can DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud.

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Explorer ,
Feb 08, 2017 Feb 08, 2017

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https://www.dropbox.com/sh/qtsw183dlgbo5qg/AAANNDSMx0l2UPCYoJPYbvzua?dl=0

Hi, thanks for looking!

To recap what this is for: I want the horse's reins to staple/hinge to

its head, and on the other end to be pinned to the horse's body, so that

when I drag the horse's head and neck, the reins will stretch and move

but not float away from where they're attached at each end. Does that

make sense?

The way I have it now, they do staple/hinge to the head, but they just

pull away from the body. When I had the horse's head and neck inside the

Body group, they were moving around too much when the Washington head

moved...

Thanks!! Blue

--

Blue Bliss

www.houseofbliss.com

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Adobe Employee ,
Feb 08, 2017 Feb 08, 2017

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There's probably a way to do it with full independent pivoting, but I think that would require more of a complete puppet restructure that seems complex. I tried this as a quick fix - I made the reins non-independent, sliced them into 3 layers, and fixed the left edges. It now pulls as I'd expect. Hope that's at least a start on the right path...

https://adobe.ly/2loK5dP

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Explorer ,
Feb 08, 2017 Feb 08, 2017

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Thanks!!!!

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Explorer ,
Feb 10, 2017 Feb 10, 2017

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Hi, I finally got a chance to try it out... it works fine when I'm

dragging the horse's head, but not when I drag its neck. Oh well, maybe

it can't be done. I ended up just taking out the reins. I'm telling you

this in case it might be useful for you to know, down the road.... at

any rate, thanks again for taking the time to help me )

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New Here ,
Feb 10, 2017 Feb 10, 2017

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Hi there! I hope you're having a good day today.This is an amazing program and I love all the tips and update videos that are shared for this! Unfortunately I'm having an issue with my puppet. When I import it from Photoshop the body folder doesn't move with the head as I've seen it work in all the tutorials. It makes it look like my character get their head knocked off(yikes!). I don't know how to fix it and I hope you can help me find a solution.  Thank you for taking the time to read this and I hope to here from you soon!

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New Here ,
Feb 10, 2017 Feb 10, 2017

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https://www.instagram.com/p/BQQMYa4FaeV/?taken-by=buttersphere

Here's a video when I first imported the body before realizing I wouldn't be able to fix it haha

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Adobe Employee ,
Feb 10, 2017 Feb 10, 2017

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My guess is the head and/or body is not in a "+Character" folder or independent when they shouldn't be.Check on the Common Rigging Issues segment of Character Animator Tips & Tricks (January 2017) - YouTube .

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New Here ,
Feb 24, 2017 Feb 24, 2017

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When I record an arm dragging, during playback it shows the opposite direction of which I recorded. If the elbow is bent to the right, it shows to the left in the play back. Refreshing doesn't help! Whats up with that?

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Adobe Employee ,
Feb 24, 2017 Feb 24, 2017

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This is a known bug and we're working on fixing it for future versions. Currently our best advice is to add extra draggables to the elbows to give you more control over them.

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New Here ,
Feb 24, 2017 Feb 24, 2017

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How many handles and such doesn't matter if the playback isn't what you recorded. Thats a pretty big bug.

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Adobe Employee ,
Feb 24, 2017 Feb 24, 2017

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