How do I rig the character so I can use a body dragger and properly rotate it at the same time?
I am using a dragger on the main charater group to animate body movement of the whole charater through a scene by mouse. That works fine, until I try to use the Rotation option to rotate the character via the root-level transform controls.
Since the dragger seems to modify the x-y-position instead of the anchor point, the whole character moves around the anchor point, instead of rotating. I tried putting the dragger handle and behaviours on different parts of the body, I putting alternate transform controls on different part of the bodies, but dragger does not seem to work side by side with transform controls except on the root level of the character.