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Creating a Puppet "Master file" easily imported into any project?

Community Beginner ,
Jul 24, 2019 Jul 24, 2019

I've created and rigged two different puppets, but either I've utterly failed to understand how CA manages files or I seem unable to figure out how to simply keep a rigged puppet file that I can then import into any new project.

How do you create a rigged puppet master file and then just drop/import that puppet with its rigging intact into another project?

For example... I have a file of "Puppet A." I want to spend my time fine-tuning the rigging of Puppet A, so I can then drop him fully rigged into other projects.

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correct answers 1 Correct answer

Participant , Jul 24, 2019 Jul 24, 2019

From the CH project you can export the .puppet with a unique name .

Either Choose File Export Puppet in the menu  or right click the puppet in the Project panel and export.

You can then place the exported puppet in any new or existing project

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Participant ,
Jul 24, 2019 Jul 24, 2019

From the CH project you can export the .puppet with a unique name .

Either Choose File Export Puppet in the menu  or right click the puppet in the Project panel and export.

You can then place the exported puppet in any new or existing project

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Community Beginner ,
Jul 24, 2019 Jul 24, 2019
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Thank you!

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