Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Cutscene for live streaming?

Explorer ,
Apr 27, 2020 Apr 27, 2020

Is possible to change scenes when live streaming in character animator with a keybind?... I have one scene where my character is in the center and can talk and interact with chat with background..he can walk move around etc..then I have a game mode scene where I am positioned on the bottom left of screen on a desk with a mic with no background..

 

I was wondering if there is a one button option I can bind to my streamdeck...if not the only way I can make sense of it is, if I have a pre-recorded a scene/transistion that I play which gives me time to turn off the current visble layers and turn on the new ones in character animator.

TOPICS
Feature requests , How to
1.3K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 27, 2020 Apr 27, 2020

Have you tried experimenting with the Camera feature? I wonder if its possible to create a replay trigger based on that. You can change the position and scale of the camera.

 

If its the same puppet, you still need to have a trigger to make the desk appear in front of the character (but you can use the same keystroke for both I think).  If its a different puppet, have the two puppets a long way apart (besides each other) so you move the camera view a full screen width to the side. That is, there are always two puppets, but only one is visible at a time. (This approach has a negative of using up more CPU however.)

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Apr 27, 2020 Apr 27, 2020

Okay, I managed to get it to work (had not done it before). There is a "Create Triggerable Shot" option perfect for this. It can change the camera position via a trigger.

 

What I did (I found the manual slightly confusing, but maybe that is just me):

  • I created a scene
  • I added a camera using the menu "Scene" / "New Scene Camera". This adds a Camera 1 track to the timeline panel.
  • On the right, there is a Camera Transform panel. With no red dots etc on, change the value of Position X, Y, Zoom etc. Click "Create Triggerable Shot".
  • Repeat for all the positions you want the camera to be in.
  • Over in the triggers panel, a new Swap Set is created for you automatically called "Triggerable Shots". You can bind keys to the shots here. (You can use MIDI notes etc too of course)
  • Made sure the camera track is armed (the red dot next to it is on) along with your character and start pressing triggers - the camera should jump around. The swap set by default is latch, so it keeps the last trigger you choose.

 

You can probably bind the same key to a desk to appear/disappear on your puppet if you like, so pressing '1' goes to zoom camera out, and '2' zooms camera in and makes desk appear etc.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Apr 27, 2020 Apr 27, 2020

In addition to Alan’s suggestion (which is especially good if you’re cutting between scenes with multiple characters), you could have a latched trigger bound to key X for the top level of your first puppet and a trigger swap set on the second puppet. The second one would be a swap set with two triggers in it: the default trigger set to the puppet’s top-level group (so it shows by default), and an empty latched trigger also bound to X. Hitting X makes the first puppet show, and the second puppet hide. To make it work for both at the same time, you’d arm BOTH puppet track items (shift-click their red dot, or just select them both with shift) so when you hit X they both listen — one hiding and one showing. Hit it again for the reverse.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Apr 28, 2020 Apr 28, 2020
LATEST

thanks heaps guys will put this to practice!! 😛

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines