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Dragged limbs not staying put after recording; everything snaps back to default pose

Community Expert ,
Jan 15, 2024 Jan 15, 2024

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I searched the forum and found a similar issue from 2018, sounded like a bug back then but I'm not sure if it's still there or I'm doing something wrong.

 

I'm doing a lot of animated bits for a broadcast job. I have rigged my own puppets and for the most part they are doing the simple things I ask of them (basic body tracking and some walking). I just did a new scene that had two of my puppets sitting down and then toasting with champagne glasses, so all I needed to move were the arms holding the glasses. Their rest pose is standing with arms akimbo and legs straight, so before a take I bend their legs so that they're sitting and put the non-moving arm on an armrest, then hit Record and drag the other arm for the toast. It all works... until I hit stop. As soon as I stop recording all the limbs snap back to the default position. If I play back the limbs go back to the recorded positions but still snap back to default when I pause. Obviously if I disarm the puppet then they stay put, but I need to do several takes and each time I wind up having to reset all the limbs before I start recording.

Am I missing something, or is this by design? And there's probably no way to just keep recording the one Dragger (left wrist) while "freezing" the other limbs in place is there?

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Puppet movement , Rigging

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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Hi John, have you considered re-posing the original file for the puppets so that they import in the positions you want? I know this calls for re-rigging the puppets, but it might get you the results you want.

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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Thanks for the reply! My only issue with pre-posing the puppets is that their poses vary based on the animation and very few of them are the same. This example where they're sitting was a one-off, and I'd prefer not to have to redo the artwork and re-rig each time I start a new animation.

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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I understand. As far as I know, once you start recording, that's where the limbs go. I haven't tried it, but what if you added a little bit to the beginning of your timeline to set the poses? Then move your playhead a little bit into the recording to get the limbs where you want them?

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Community Expert ,
Jan 17, 2024 Jan 17, 2024

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Yeah that's kind of what I wound up doing. Rather than limit the scene to the exact length of my main animation comp, I'm allowing for some pre-action movement which I can just chop off the head of the clip later. Thanks!

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