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Dragged limbs not staying put after recording; everything snaps back to default pose

Community Expert ,
Jan 15, 2024 Jan 15, 2024

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I searched the forum and found a similar issue from 2018, sounded like a bug back then but I'm not sure if it's still there or I'm doing something wrong.

 

I'm doing a lot of animated bits for a broadcast job. I have rigged my own puppets and for the most part they are doing the simple things I ask of them (basic body tracking and some walking). I just did a new scene that had two of my puppets sitting down and then toasting with champagne glasses, so all I needed to move were the arms holding the glasses. Their rest pose is standing with arms akimbo and legs straight, so before a take I bend their legs so that they're sitting and put the non-moving arm on an armrest, then hit Record and drag the other arm for the toast. It all works... until I hit stop. As soon as I stop recording all the limbs snap back to the default position. If I play back the limbs go back to the recorded positions but still snap back to default when I pause. Obviously if I disarm the puppet then they stay put, but I need to do several takes and each time I wind up having to reset all the limbs before I start recording.

Am I missing something, or is this by design? And there's probably no way to just keep recording the one Dragger (left wrist) while "freezing" the other limbs in place is there?

TOPICS
Puppet movement , Rigging

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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Hi John, have you considered re-posing the original file for the puppets so that they import in the positions you want? I know this calls for re-rigging the puppets, but it might get you the results you want.

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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Thanks for the reply! My only issue with pre-posing the puppets is that their poses vary based on the animation and very few of them are the same. This example where they're sitting was a one-off, and I'd prefer not to have to redo the artwork and re-rig each time I start a new animation.

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Community Expert ,
Jan 16, 2024 Jan 16, 2024

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I understand. As far as I know, once you start recording, that's where the limbs go. I haven't tried it, but what if you added a little bit to the beginning of your timeline to set the poses? Then move your playhead a little bit into the recording to get the limbs where you want them?

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Community Expert ,
Jan 17, 2024 Jan 17, 2024

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Yeah that's kind of what I wound up doing. Rather than limit the scene to the exact length of my main animation comp, I'm allowing for some pre-action movement which I can just chop off the head of the clip later. Thanks!

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