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Engaged alternative mouth set won't stay on for pasted visemes

Community Beginner ,
May 04, 2020 May 04, 2020

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Hi, everyone!

 

I made lip sync track for a puppet that had one mouth set. Then I edited the character, and added an alternative sad mouth set. Then I created a swap set from those mouthes.

 

As I press the designated key it switches the alt mouth on. And it works while I talk via camera. But when I play my pre-made lip sync track, it doesn't stay alt, it goes as usual. When i stop playimg, and trigger the key, mouth changes accordingly. Press play again, and it goes to default despite my pressing and holding the key. 

 

Example file here 

What am I doing wrong?(

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Bugs , Rigging

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Adobe Employee ,
May 06, 2020 May 06, 2020

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The artwork didn't carry through, the CH Media folder is blank except for a recording .arf file - can you please File > Export > Puppet and share the .puppet file?

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Community Beginner ,
May 06, 2020 May 06, 2020

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Re-uploaded to the same place, and added Chloe file too

https://drive.google.com/open?id=1ErfKL1gwxq7GFsUAwKxDoxASZTmMPZsu

 

 

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Adobe Employee ,
May 06, 2020 May 06, 2020

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Community Beginner ,
May 06, 2020 May 06, 2020

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It worked! Thank you so much!!!

 

It works only when recording. This is what i didn't understand. Visemes are there, they ARE independant of actual mouths. But what moved the mouth was pre-recorded track, not set of visemes. That's why mouth didn't change during playback - it played pre-recorded take)). I'm just glad ACA is predictable again))

 

Dave, you saved me three days and probably my sanity) You're amazing!

Thank you)

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