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Any chance a front ( simulated ) walk cycle can be done in Character Animator ?
Basically just stumping leg and feet up and down, so that it seems that is walking facing front camera
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I think the ‘Wonder Boy” sample puppet used cycle layers to show a frontal walk... Ah, found an old thread. Walk and Cycle Layers
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I think the ‘Wonder Boy” sample puppet used cycle layers to show a frontal walk... Ah, found an old thread. Walk and Cycle Layers
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Hit “send” to soon. If just moving legs up and down, you can now record a replay and use that for leg movements perhaps. Unfortunately replays don’t have a cycle mode yet, but you can record a longer walk sequence and just end it early.
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An easy and quick way to do this is to use frame takes of the arm/leg positions, and then drag them to the desired length and just copy and paste as many times as suits.
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Thank you !

