Getting a too much complicated face , any suggestions?
Hey , im creating an animal character , its a panda , i needed head turner behavior for its head and also different face emotions like crying - angry - cute etc.
Which means for every face position like frontal , left quarter and the others (which makes 7 different poses) i need 6 different face styles (including normal)
Now the problem is that the face is a little detailed , eyelids and mouth are different for different emotions , the character has white cheeks which i want them moved for more depth.
So for all of these , i created a main group named head , followed by groups for head turner like different profiles and each profile has all different types of emotions.
now the whole project I have got has a whooping number of 830 layers which i think is just too much and the only thing which is not moving is the main part of the head that consists of only 4 layers.
Any suggestions on how to make this project better organised / optimized?
