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1

Getting TypeError: Cannot read property '0' of undefined for a walk scene

Community Beginner ,
Jun 26, 2021 Jun 26, 2021

Hi! I'm new to Adobe Character Animator and i'm trying to get my character to walk. My character doesn't have a neck or waist so I'm not really sure where to error is, I rigged most of his body parts but as soon as a apply to walk behavor I get "TypeError: Cannot read property '0' of undefined\r\nError code: (Vec2.js:127)". Anyone know a fix for this?

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Community Expert ,
Jun 27, 2021 Jun 27, 2021

<moved from animate>

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New Here ,
Aug 24, 2021 Aug 24, 2021

same problem here! problem seems to be connected to the "walk" behaviour

 

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Adobe Employee ,
Aug 24, 2021 Aug 24, 2021

Could you please File > Export > Puppet and share it as a link (Creative Cloud, Google Drive, Dropbox, etc.) so I could take a closer look?

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New Here ,
Oct 05, 2021 Oct 05, 2021

Was this resolved? I'm encountering the same issue

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Adobe Employee ,
Oct 05, 2021 Oct 05, 2021

I don't believe they ever followed up with their file, but you can — if you File > Export > Puppet and share it as a link (Creative Cloud, Google Drive, Dropbox, etc.) we can take a closer look. Or you can DM it to me as well.

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New Here ,
Oct 06, 2021 Oct 06, 2021

Thanks! Here's my puppet file that is struggling to wlak

 

https://drive.google.com/file/d/1aWzANWQO7LXSNd6fy9TBD_k9rzIdvV5Q/view?usp=sharing

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Adobe Employee ,
Oct 07, 2021 Oct 07, 2021

Try this: https://drive.google.com/file/d/112-i98YuaF9V7tC4z82zYAE4nlyJM9_S/view?usp=sharing

 

The main thing I noticed was that one handle was tagged as the heel, ankle, and toe - for a simple character like this you can just do the heel. Tagging all of those as one handle threw the walk behavior off.

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New Here ,
Jan 16, 2022 Jan 16, 2022
LATEST

Thank you! I had the same issue, and this solution worked for me! I had a handle tagged as heel and toe, that was the problem, as soon as I deleted the toe, it worked again.

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